EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2023

  • Blackhole any accumulated input when clearing the input FIFO/starting a level, prevents you from being spun around the wrong way when you spawn in.

    Jordon Moss 244ffd0 scritto il 8 set 2023 Build 10436 Fix
  • EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst

    Jordon Moss e062c6b 3 set, 13:19 Build 10419 CON

Agosto 2023

  • Give EVENT_POSTWEAPONSHOOT the return value of A_Shoot.

    Jordon Moss 50312d1 30 ago, 02:32 Build 10399 CON
  • Port EVENT_PREWEAPONSHOOT and EVENT_POSTWEAPONSHOOT from NetDuke32.

    Jordon Moss ae1a3f7 30 ago, 02:20 Build 10399 CON
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    * Setting RETURN to non-zero in EVENT_PREWEAPONSHOOT cancels the shot.

  • Fix weapon behavior with FIREDELAY set to 1

    Jordon Moss 77c2b72 scritto il 23 ago 2023 Build 10363 Fix
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    Defer setting kickback_pic setting to lower block. Make adjustments to prevent errant behaviour this may cause.

Febbraio 2012

  • Various menu tweaks and one fix.

    Helixhorned r2313 4 feb, 06:30 Build 2313 FixCON
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    - make PGUP/PGDN and HOME/END behave as expected across all menus - in keyboard/mouse button mapping menu, draw function names that have been given custom names via CON with pal 8 for easier recognition - fix tinting of function names in mouse button mapping menu

  • When in menus, always draw a black (33%) translucent background.

    Helixhorned r2312 4 feb, 06:30 Build 2313 Engine
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    Internally, there's a new function fade_screen_black() that implements the fading more efficiently than calling rotatesprite for classic, and uses tile 0 (assumed to have at least 64x32 size) in the GL modes. The black background of the user map selector is still done with rotatesprite and tile BLANK in every renderer.

Febbraio 2010

  • new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).

    Helixhorned r1598 scritto il 13 feb 2010 Build 1598 Engine
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    Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c