EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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September 2023 2 builds · 2 commits

Build 10436

10 Sep 2023 · 1 commit · 1 author GIT
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  • Blackhole any accumulated input when clearing the input FIFO/starting a level, prevents you from being spun around the wrong way when you spawn in.

    Jordon Moss 244ffd0 written 8 Sep 2023 Fix

August 2023 2 builds · 3 commits

February 2012 1 build · 2 commits

Build 2313

4 Feb 2012 · 5 commits · 1 author SVN
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  • Various menu tweaks and one fix.

    Helixhorned r2313 4 Feb, 06:30 FixCON
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    - make PGUP/PGDN and HOME/END behave as expected across all menus - in keyboard/mouse button mapping menu, draw function names that have been given custom names via CON with pal 8 for easier recognition - fix tinting of function names in mouse button mapping menu

  • When in menus, always draw a black (33%) translucent background.

    Helixhorned r2312 4 Feb, 06:30 Engine
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    Internally, there's a new function fade_screen_black() that implements the fading more efficiently than calling rotatesprite for classic, and uses tile 0 (assumed to have at least 64x32 size) in the GL modes. The black background of the user map selector is still done with rotatesprite and tile BLANK in every renderer.

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February 2010 1 build · 1 commit

Build 1598

20 Feb 2010 · 4 commits · 3 authors SVN
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  • new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).

    Helixhorned r1598 written 13 Feb 2010 Engine
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    Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

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