EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2023 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 35 build · 91 commit

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Dicembre 2023 5 build · 9 commit

Ottobre 2023 4 build · 31 commit

Build 10514

22 ott 2023 · 20 commit · 1 autore GIT
Apri la build
  • fix edge case where a zero-byte .dat file would be misdetected as a .grp file

    TerminX a161a0b scritto il 18 ott 2023 Fix
  • the most minor of minor fixes to windowsCheckForUpdates()

    TerminX 5d6220f scritto il 17 ott 2023 Fix
  • support sensible conversions between gamearray types when loading savegames

    TerminX 4c785fa scritto il 15 ott 2023 CON
  • disable "restartmap" console command in Fury mode

    TerminX 194dfee scritto il 10 ott 2023
  • update message for loading old saves

    TerminX ca2328a scritto il 9 ott 2023
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Build 10493

7 ott 2023 · 15 commit · 1 autore GIT
Apri la build
  • fix USE_OPENGL=0 build

    TerminX 36a2f29 7 ott, 11:51 Fix
  • add -nocontroller parameter to completely disable SDL controller support

    TerminX 4d62a72 7 ott, 11:45
  • use "--" instead of "-" for unbound keys in the keyboard configuration menu

    TerminX c020cc8 7 ott, 09:30
  • fix population of startup window input device drop-down by moving their values back to the launcher configuration (eduke32.cfg)

    TerminX 5b7e808 7 ott, 09:15 Fix
  • add volume control for Duke Talk and an extra sound flag for other speech that should respect the same volume level (64)

    TerminX 6220b0d scritto il 6 ott 2023
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Build 10478

3 ott 2023 · 19 commit · 1 autore GIT
Apri la build
  • make Gv_Clear() actually clear and Gv_Init() actually re-init

    TerminX 75be4e2 3 ott, 07:49
  • don't EDUKE32_PREDICT in the sound functions

    TerminX 60a4f92 3 ott, 07:48
  • use internal CONs if external CON compilation fails, like the DOS version did.

    TerminX 4d8264c 3 ott, 05:43 CON
    Mostra dettagli

    I see now that Todd was actually very wise.

  • fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game

    TerminX d0e4efe 3 ott, 05:41 Fix
  • maybe fix player's view pseudo-randomly returning to center

    TerminX 64259d4 scritto il 24 set 2023 Fix
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Settembre 2023 11 build · 18 commit

Build 10454

11 set 2023 · 18 commit · 2 autori GIT
Apri la build
  • avoid passing -1 as bunchnum to SECTORS_OF_BUNCH

    TerminX 40deb2c scritto il 6 set 2023
  • tweak controlflow struct added to VM in 4eb6cbe190cf79d758a4a64b9fa10af64d4609ad

    TerminX 6ef0c6f scritto il 2 set 2023
    Mostra dettagli

    Resulting binary is smaller, but no significant performance difference either way on anything I tested the change on.

  • only update a maximum of one VIEWSCREEN tile per frame

    TerminX 0278536 scritto il 2 set 2023 Engine
    Mostra dettagli

    Improves performance greatly in all renderers in scenes using more than one concurrent VIEWSCREEN sprite displaying unique cameras.

  • remove a bunch of EDUKE32_PREDICT macro usage from gameexec

    TerminX 3f4e11c scritto il 17 ago 2023
  • allow sound data to expire out of cache1d again

    TerminX f0f5443 scritto il 27 lug 2023
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Build 10422

3 set 2023 · 1 commit · 1 autore GIT
Apri la build
  • Improvements to A_RadiusDamage()

    Dino Bollinger 6a08b35 3 set, 21:28 Engine
    Mostra dettagli

    - Add TROR-awareness in similar fashion to clipmove() and hitscan() - Continue scanning walls to damage even if MAXDAMAGESECTORS is reached - Increase MAXDAMAGESECTORS from 128 to 256

Build 10400

1 set 2023 · 1 commit · 1 autore GIT
Apri la build
  • Completely revert attempted jitter fix from 5977025e

    Dino Bollinger e09200e scritto il 2 set 2023 Fix
    Mostra dettagli

    This caused two problems: - The change with AC_FZOFFSET caused BLOODPOOL to jitter in Duke3D - The change with water floors caused various actors to jitter in Fury More trouble than it's worth.