EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2021 8 build · 38 commit

Build 9573

22 ago 2021 · 3 commit · 1 autore GIT
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  • Fix POLYMER=0 builds

    Dino Bollinger a564d27 22 ago, 02:03 FixEngine
  • Improve the CON_ADDLOGVAR command

    Dino Bollinger c624dd6 scritto il 16 ago 2021 CON
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    Changes: - Passing struct members and player vars as argument now works. - If struct members are accessed without specifying the index, the command will display which index was used by the CON VM. - Enable use of constant values for array indexing in addlogvar - Enable logging of integer constants with addlogvar - General refactoring and code improvement.

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Build 9570

21 ago 2021 · 2 commit · 2 autori GIT
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  • remove the extra flag passed to mouseLockToWindow() in GAME_onshowosd() that made it just show/hide the cursor instead of actually grabbing and ungrabbing input

    TerminX d1b3b70 scritto il 28 lug 2021 Fix
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    Truth be told, I don't even remember why this hack was necessary. Let me know if anything breaks. Fixes terminx/eduke32#143.

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Build 9568

21 ago 2021 · 56 commit · 1 autore GIT
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  • fix savegame MUSICANDSFX issues

    TerminX e28d400 scritto il 29 lug 2021 Fix
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    Fixes terminx/eduke32#75 and terminx/eduke32#179.

  • fix issue with Polymer lights sometimes not appearing after the player dies and respawns

    TerminX d595a39 scritto il 20 ago 2021 FixEngine
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  • use array notation instead of pointer arithmetic for dereferences of actor execptr

    TerminX 6467e6f scritto il 20 lug 2021 Fix
  • open menu with right mouse button during demo playback

    TerminX fe8316a scritto il 15 lug 2021
  • don't overwrite player name passed with -name parameter with that stored in the cfg, and don't save a name entered with -name to the cfg

    TerminX 949c1be scritto il 14 lug 2021
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Build 9505

12 ago 2021 · 5 commit · 2 autori GIT
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  • Add DUKEWT_CRC to the grpinfo tokens

    Dino Bollinger 0ca1b0c 12 ago, 18:49
  • Fix two typos in the menu code

    Dino Bollinger 31f7856 12 ago, 21:33 Fix
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  • Re-enable remote activation of viewscreen using yvel of 1

    Dino Bollinger a192bf4 scritto il 5 ago 2021 FixEngine
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    A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time.

    Risolve
    terminx/eduke32#41
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Luglio 2021 9 build · 18 commit

Build 9468

7 lug 2021 · 7 commit · 1 autore GIT
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Giugno 2021 9 build · 63 commit