Build 9828
GIT-
WIP controller force feedback (rumble) support
Mostra dettagli
Currently hard-coded with no real customization; algorithm and range of values will certainly change but the current implementation attempts to automatically discern appropriate force feedback values based on the potential damage inflicted by projectiles the player fires, events occurring in the map such as explosions and earthquakes, and on the damage the player receives. A future commit will likely contain a way to send the force feedback impulses from CON.
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fix oversight in current A_RadiusDamage() implementation that allowed a sprite to inflict radius damage on itself
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fix Fury build