EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2015 1 build · 1 commit

Build 5474

19 Dec 2015 · 8 commits · 1 author SVN
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  • Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color.

    Hendricks266 r5468 19 Dec, 21:18
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    If you use this flag, make sure your transparent color it set exactly as you would like it to be used in cases like those presented in the previous commit.

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October 2015 1 build · 1 commit