EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2020 9 builds · 30 commits

Build 8928

12 May 2020 · 22 commits · 1 author GIT
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  • flip CON_USE_COMPUTED_GOTO dispatch macro logic around so the branch is taken less often

    TerminX 99ca125 written 11 May 2020
  • change random_angle hack in CON_MOVE to match CON_AI

    TerminX 85bf4c0 written 10 May 2020
  • zero player return_to_center when setting horizRecenter to false

    TerminX 4022d44 written 10 May 2020
  • convert several more VM error checks into VM_ASSERT statements

    TerminX 94bdfe1 written 9 May 2020
  • VM_ASSERT fix

    TerminX 9d48807 written 9 May 2020 Fix
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Build 8904

5 May 2020 · 10 commits · 2 authors GIT
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  • fix OOB memory access in CON_FOR

    TerminX 02aae94 written 4 May 2020 Fix
  • set .horizRecenter when handling SK_CENTER_VIEW

    TerminX ef06d8c written 4 May 2020
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    This seems so obvious that I almost think I intentionally left it out before, but I can't remember why I would have.

  • zero .horizAngleAdjust and .horizSkew after checking playerquitflag instead of before

    TerminX 5b3b3a1 written 4 May 2020
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    I don't think this actually makes a difference, but it's more consistent.

  • zero .horizSkew in P_DoJetpack()

    TerminX ee44e83 written 4 May 2020
  • fix bug with sound device configuration menu

    TerminX da5d130 written 4 May 2020 Fix
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    This fixes an issue where the values for the options in the device configuration menu weren't being populated when entering the device configuration menu from the in-game sound menu (F4) without having entered the regular sound menu by navigating to it through the main menu first.

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April 2020 2 builds · 6 commits

Build 8894

30 Apr 2020 · 21 commits · 2 authors GIT
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  • allow SE_14_SUBWAY_CAR to move STAT_PLAYER sprites

    TerminX 3e43bed written 29 Apr 2020 FixEngine
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    Fixes #18.

  • hoist checks for ST_2_UNDERWATER outside of loops in SE_14_SUBWAY_CAR processing

    TerminX af5d96c written 29 Apr 2020
  • remove interpolation fixups from subway

    TerminX 71a7f4a written 29 Apr 2020
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    These aren't needed anymore after Striker's patch to improve overall interpolation.

  • fix APLAYER radius damage distance calculation regression

    TerminX 0c95661 written 29 Apr 2020 Fix
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    Fixes #20.

  • fix level warp and skill cheats in the cheat menu

    TerminX 13a90f0 written 24 Apr 2020 Fix
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    Fixes #17.

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January 2020 1 build · 1 commit

December 2019 1 build · 1 commit

April 2019 1 build · 1 commit

October 2017 1 build · 1 commit

October 2016 3 builds · 3 commits

June 2016 1 build · 1 commit

December 2015 1 build · 1 commit

Build 5474

19 Dec 2015 · 8 commits · 1 author SVN
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  • Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color.

    Hendricks266 r5468 19 Dec, 21:18
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    If you use this flag, make sure your transparent color it set exactly as you would like it to be used in cases like those presented in the previous commit.

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October 2015 1 build · 1 commit