EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2020 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2020 1 build · 2 commits

Build 9239

15 Aug 2020 · 21 commits · 1 author GIT
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  • remove INTERNAL ERROR messages from Gv_GetVarIndex() and Gv_GetArrayIndex()

    TerminX b63ad53 written 6 Jul 2020 CON
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    This is only ever used for refreshing pointers to certain special gamevars and for checking if variables in savegames exist in the currently running script--it doesn't need to print errors to the console.

  • get rid of separate check for common gamevar types before the switches in getvar__ and setvar__

    TerminX 2a6a35b written 6 Jul 2020 CON
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    It wasn't any faster.

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June 2020 1 build · 1 commit

Build 9058

1 Jun 2020 · 5 commits · 1 author GIT
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  • mark compiled CON_MOVE/CON_AI/CON_ACTION with a trailing value

    TerminX 98351dd written 30 May 2020 CON
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    This is so I can tell the difference between actor .t_data[] values that are actually set to something defined in CON versus bullshit arbitrary internal usage of the same variable, which I need for a future commit.

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May 2020 3 builds · 3 commits