EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 47 builds · 60 commits

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July 2025 1 build · 1 commit

Build 10622

3 Jul 2025 · 2 commits · 1 author GIT
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  • Add EVENT_OPERATEACTIVATORS

    oasiz 506ca57 written 30 Jun 2025 FixEngineCON
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    EVENT_OPERATEACTIVATORS is run against each STAT_ACTIVATOR with a matching lotag when a typical Duke3D button/touchplate is triggered. Current sprite will be stored in THISACTOR and setting RETURN -1 will skip the normal processing of any remaining activator logic. This does not work with Masterswitches as they use a completely different logic instead.

    Fixes
    terminx/eduke32#323
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June 2024 1 build · 2 commits

December 2023 4 builds · 4 commits

October 2023 2 builds · 2 commits

September 2023 4 builds · 4 commits

Build 10422

3 Sep 2023 · 1 commit · 1 author GIT
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  • Improvements to A_RadiusDamage()

    Dino Bollinger 6a08b35 3 Sep, 21:28 Engine
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    - Add TROR-awareness in similar fashion to clipmove() and hitscan() - Continue scanning walls to damage even if MAXDAMAGESECTORS is reached - Increase MAXDAMAGESECTORS from 128 to 256

August 2023 4 builds · 4 commits

Build 10344

10 Aug 2023 · 1 commit · 1 author GIT
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  • Fix z interpolation problems in VM_Fall() and A_Fall()

    Dino Bollinger 5977025 written 7 Aug 2023 FixEngine
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    This prevents a visual jitter effect from sprites that aren't moving, but use the "fall" command in a water sector (zombie actors, pickups, etc).

July 2023 1 build · 1 commit

June 2023 1 build · 1 commit

May 2023 1 build · 2 commits

Build 10240

17 May 2023 · 28 commits · 1 author GIT
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  • add floorzcutoff and floorzrebound player members to control additional aspects of how the player's position reacts to traversing sectors with differing floor heights

    TerminX 6a17ae1 written 6 May 2023 Engine
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    Not recommended to use these in mods until after Ion Fury: Aftershock ships because they might still change some.

  • fix overlapping cl_showcoords text, enable sprite counters w/ cl_showcoords 2, add cl_showcoords 3 for the previously unreadable rendering cvar printouts

    TerminX b58dd86 written 1 May 2023 FixEngine
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July 2022 1 build · 1 commit