EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2024 1 build · 5 commits

Build 10590

18 Jun 2024 · 12 commits · 1 author GIT
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  • fix a bunch of improperly written checks for sprites that have been deleted or wound up outside of playable space

    TerminX e962910 written 15 Jun 2024 FixEngine
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  • disable drawframe coroutine (the coroutine is not actually required for vm_preempt operation)

    TerminX d7a3d3c written 9 Nov 2023
  • improve frame pacing

    TerminX 9ba9e36 written 24 Dec 2023
  • allow frame drawing between segments of EVENT_WORLD/EVENT_PREWORLD chains

    TerminX b6297e8 written 5 Nov 2023 CON
  • add CON_YIELD

    TerminX 1cacbf0 written 26 Oct 2023 EngineCON
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    Allows long-running CON execution to yield to rendering and player input handling.

Open the build to see all 12 commits