EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2020 1 build · 1 commit

December 2019 1 build · 1 commit

April 2019 1 build · 1 commit

October 2017 1 build · 1 commit

October 2016 3 builds · 3 commits

June 2016 1 build · 1 commit

December 2015 1 build · 1 commit

Build 5474

19 Dec 2015 · 8 commits · 1 author SVN
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  • Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color.

    Hendricks266 r5468 19 Dec, 21:18
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    If you use this flag, make sure your transparent color it set exactly as you would like it to be used in cases like those presented in the previous commit.

Open the build to see all 8 commits

October 2015 1 build · 1 commit