Build 10535
GIT-
Avoid calling dragpoint on invalid wall indexes in SE 20 code
SVN handles and Git names are merged into one person.
Avoid calling dragpoint on invalid wall indexes in SE 20 code
Fix renderer menu option hiding logic
Prevents duplicate entries from appearing, which then crash when changed.
Fix sloped sprite shading preview in editor
Fix sloped sprites to once again take on ceiling/floor shade
Ensure some hardcoded switch behavior maintains applicability only to wall sprites, not sloped (floor), consistent with the rest of the code
Don't call pushmove from DamageObject if sprite has invalid sectnum
Remove chdir for artLoadFiles now that the engine has g_modDir
Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.