EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2021 8 builds · 13 commits

Build 9886

26 Dec 2021 · 5 commits · 1 author GIT
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  • Introduce modern default keybind ordering

    Dino Bollinger 5fbeae0 written 22 Dec 2021
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    Can be changed with the cvar cl_keybindorder. Settings the value to 0 restores the original classic keybind order, 1 uses the modern ordering. Either mode is overridden by custom keybind orders.

  • apply reordering to mouse and controller config as well

    Dino Bollinger 8982a25 written 13 Aug 2021
  • Implement reordering of keyboard menu entries via DEF command

    Dino Bollinger ba7d12a written 20 Nov 2021
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    List the gamefunc names (or corresponding indices) separated by whitespace. This will define the order of gamefuncs on the keyboard configuration menu. Any omitted gamefuncs will not be listed in the menu. Usage: ``` keyconfig { gamefunc_Move_Forward gamefunc_Move_Backward gamefunc_Strafe_Left gamefunc_Strafe_Right ... } ```

  • Decouple keybind menu ordering from assigned gamefunc index

    Dino Bollinger 9107b89 written 13 Aug 2021
  • replace NUMGAMEFUNCTIONS macro with an enum value

    Dino Bollinger 8ba7a41 written 13 Aug 2021

Build 9881

23 Dec 2021 · 1 commit · 1 author GIT
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  • Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE

    Dino Bollinger 7c0a304 23 Dec, 09:39 FixCON
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    Within EVENT_GETBONUSTILE, you can now set ud.return[0] to ud.return[4] to change each frame of the bonus screen animation separately.

Build 9880

22 Dec 2021 · 1 commit · 1 author GIT
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  • Add event EVENT_GETBONUSTILE to change bonus screen pic

    Dino Bollinger c1d069e written 20 Nov 2021 CON
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    The RETURN value will be set to the current base bonusscreen tile, and changing it will change the tiles displayed in the bonusscreen.

Build 9841

10 Dec 2021 · 1 commit · 1 author GIT
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  • Only attempt to switch subweapon if we actually have the weapon

    Dino Bollinger a6dfd93 written 9 Dec 2021 FixCON
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    This fixes a bug in World Tour where trying to switch to the flamethrower while the current weapon is the freezer, and you have flamethrower ammo but not the actual weapon itself, then this instead locks the weapon key, preventing you from switching back to the freezer from other weapons. This bug also affected the Shrinker, but only if CON code changes the 'gotweapon 11' value to 0 after the player obtains the weapon.

Build 9840

8 Dec 2021 · 1 commit · 1 author GIT
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  • Remove the 'previousboardfilename' mapart hack

    Dino Bollinger dfee579 written 1 Dec 2021 Fix
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    This was a bandaid that prevented repeatedly loading the same mapart when loading savegames. This meant having to constantly update the buffer whenever clearing mapart, which is undesirable. Fixes mapart not reloading after quitting to title, or ending an episode and then loading a savegame.

Build 9839

8 Dec 2021 · 7 commits · 2 authors GIT
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  • Reset all actor vars in prelevel() regardless of the sprite's statnum

    Dino Bollinger 452f818 8 Dec, 10:02 EngineCON
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    Previously, only sprites with statnum 0 would have their per-actor variables reset to the default on map load. This meant that sprites with statnums that were pre-defined in the map would inherit the actor var values of the sprites with corresponding spriteNums from the previous map. Additionally, the per-actor var reset is now performed before EVENT_PRELEVEL, meaning that any changes to actorvar that occur in this event will now persist. Previously, altering actor vars for sprites with statnum 0 in this event would not have any effect, as they would be reset to their defaults afterwards.

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Build 9830

1 Dec 2021 · 2 commits · 1 author GIT
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  • Prevent segfaults when no sounds are defined.

    Dino Bollinger 4822ad2 written 30 Nov 2021 Fix
  • Add sanity checking to CON decimals, hex constants and labels

    Dino Bollinger f33c7ce 1 Dec, 14:55 CON
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    * Scripts no longer compile if a hex constant is malformed (e.g. 0x, 0xz) * Compiler will now warn if a decimal or hex constant isn't terminated in a sane manner. (example: digit is followed by letters: "100ab") * Compiler will now warn if a label starts with digits. This is done to prevent ambiguity between integer constants and actual labels.

November 2021 4 builds · 6 commits

Build 9815

25 Nov 2021 · 8 commits · 4 authors GIT
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  • Add actor struct members `htfloorzoffset` and `htwaterzoffset`

    Dino Bollinger b3a831c written 24 Nov 2021 Engine
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    Values range from -128 to 127. The former defines the distance of the actor from all floors, the latter applies additively to the hardcoded offset applied when on lotag 1 sectors. Positive values lift the actor off the ground, negative values move the actor into the floor. The default values for both struct members is 0. To achieve a net zero displacement, htfloorzoffset needs to be set to -1, and htwaterzoffset must be set to 24. Also note that internally, the offset is multiplied by 256 to receive the actual z coordinates (like `iffloordistl`).

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Build 9750

1 Nov 2021 · 2 commits · 1 author GIT
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  • Add the CON commands `getngcflags` and `setngcflags`

    Dino Bollinger e3df820 written 18 Sep 2021 CON
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    Usage: ``` getngcflags <var> <idx1> [<idx2>...] setngcflags <const/var> <idx1> [<idx2>...] ``` Gets/sets the flags for the newgamechoices entries at the specified indices. The index list is variable-sized, up to a maximum of 3. This can be used to enable/disable the MEF_Hidden and MEF_Locked state. Supersedes the userdef struct members: `m_newgamecustomopen` and `m_newgamecustomsubopen`.

  • Extend newgamechoices menu with a third layer of entries.

    Dino Bollinger 0516522 written 18 Sep 2021
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    Also permit usercontent flag on subentries.

September 2021 1 build · 1 commit

Build 9607

27 Sep 2021 · 1 commit · 1 author GIT
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  • Add events EVENT_PREUPDATEANGLES and EVENT_POSTUPDATEANGLES

    Dino Bollinger 9741acb written 22 Aug 2021 CON
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    These events trigger once every frame and provide access to the input struct value updates of each frame. This makes it possible to alter input.q16avel and input.q16horz again, even with smooth mouse aiming. Addresses terminx/eduke32#132

August 2021 5 builds · 10 commits

Build 9573

22 Aug 2021 · 3 commits · 1 author GIT
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  • Fix POLYMER=0 builds

    Dino Bollinger a564d27 22 Aug, 02:03 FixEngine
  • Improve the CON_ADDLOGVAR command

    Dino Bollinger c624dd6 written 16 Aug 2021 CON
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    Changes: - Passing struct members and player vars as argument now works. - If struct members are accessed without specifying the index, the command will display which index was used by the CON VM. - Enable use of constant values for array indexing in addlogvar - Enable logging of integer constants with addlogvar - General refactoring and code improvement.

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Build 9505

12 Aug 2021 · 5 commits · 2 authors GIT
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  • Add DUKEWT_CRC to the grpinfo tokens

    Dino Bollinger 0ca1b0c 12 Aug, 18:49
  • Fix two typos in the menu code

    Dino Bollinger 31f7856 12 Aug, 21:33 Fix
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  • Re-enable remote activation of viewscreen using yvel of 1

    Dino Bollinger a192bf4 written 5 Aug 2021 FixEngine
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    A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time.

    Fixes
    terminx/eduke32#41
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Build 9498

5 Aug 2021 · 2 commits · 1 author GIT
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  • Remove leading period from startdir to fix a bug

    Dino Bollinger 54ac18b 5 Aug, 13:03 Fix
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    With the leading period, the resulting path after Bcorrectfilename() is applied does not have a leading slash, causing the string comparison with the defined level filename to fail even if a usermap is part of an episode.

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July 2021 7 builds · 15 commits