March 2025
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Avoid unused parameter warning during release builds
June 2024
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Implement ifmatch subtoken for voxel token
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Note that due to the nature of the voxel token, this subtoken must appear *before* any tile subtokens in order to take effect.
- Fixes
- terminx/eduke32#305
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Factor out ifmatch/ifcrc handling into TileMatchChecker class
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Apply minor cosmetic cleanup to voxel token code
August 2023
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Cleanup to avoid future merge conflicts downstream
August 2021
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Add T_STUB_INTEGER_STRING stubs add/delplayercolor
May 2020
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Fix logical error in ifmatch size, plus cleanup
December 2019
October 2016
May 2016
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Add "artquality" subtoken to textures, model skins, and skyboxes, which grants the texture HICR_ARTIMMUNITY. In effect, this implies "nodownsize" and signals that texture compression would be undesirable, but okay using r_texcompr mode 2 (aggressive).
October 2015
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Add "undef" subtokens to and undef-range versions of basepalette, palookup, and blendtable.
September 2015
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Add "numalphatables" token, which serves the same purpose as the lognumalphatabs byte in PALETTE.DAT.
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Clean up the animtilerange token so that it is possible to specify backward animations in the logical tile1 > tile2 way.
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Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.
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Add basepalette, palookup, and blendtable tokens.
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Prevent tilefromtexture from ever assigning index #255 (the transparent color) to the processed image.
May 2015
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Add "multipsky" token.
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Add "texture" convenience token to tilefromtexture, which will also define the image as a texture with implied nocompress and nodownsize flags.
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Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.
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artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.
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Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.
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Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.
April 2015
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Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.
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Examples: (assuming stock Duke palswaps) copytile 10000 { tile 0 } // tile #10000 is now the same as #0 copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint
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Expand use of check_tile().
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Add "undefinetile" and "undefinetilerange".
March 2015
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Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
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Add "nocompress" and "nodownsize" tokens to model skin definitions.
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Add "nofloorpal <value>" to "makepalookup", which, when specified, allows you to set exactly the value of g_noFloorPal that you want.
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Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.
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When undefining a model, reset the angadd of its HUD settings to zero.
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This fixes weapons not being displayed in Vaca+.