EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2015 1 build · 1 commit

Build 4935

18 gen 2015 · 7 commit · 2 autori SVN
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  • fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.

    Helixhorned r4935 18 gen, 15:16 FixCON
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    In setview(), we now assert windowx2 < xdim. The only calling places where its non-violation is non-trivial to ascertain are (1) showview from CON and (2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine. Case 2 is adapted; see comments there.

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Novembre 2013 1 build · 1 commit

Build 4176

22 nov 2013 · 7 commit · 1 autore SVN
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  • implement horiz. tex panning for sprites (spriteext[].xpanning).

    Helixhorned r4170 22 nov, 11:26 EngineCON
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    Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be assumed that this is only valid for wall-aligned sprites (currently, face sprites also pan). A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2 and only with the Lunatic build.

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Giugno 2012 1 build · 1 commit

Build 2745

7 giu 2012 · 2 commit · 1 autore SVN
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  • don't attempt drawing sprites with (cstat&48) == 48 that aren't voxels.

    Helixhorned r2744 7 giu, 10:37 EngineCON
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    Bang! One more invalid internals exposure squashed. Maybe one day we'll be able to call EDuke32 "stable"... Actually the offending sprite IS drawn as face sprite with shade 32 and xrepeat and yrepeat 255 for the convenience of the CON coder who will have to debug it.

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