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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2017 3 build · 3 commit

Giugno 2017 4 build · 7 commit

Build 6263

24 giu 2017 · 10 commit · 1 autore SVN
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  • CON

    Add EVENT_PRELOADGAME and EVENT_POSTLOADGAME.

    Hendricks266 r6262 24 giu, 02:21 CON
  • CON

    Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.

    Hendricks266 r6261 24 giu, 02:21 EngineCON
    Mostra dettagli

    drawline256 <x0> <y0> <x1> <y1> <index> drawlinergb <x0> <y0> <x1> <y1> <index> <rgb> The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16. <index> is a palette index, and for drawlinergb is used as a fallback in the software renderer. <rgb> is encoded the same as PROJ_FLASH_COLOR.

  • CON

    Add getclosestcol command, which finds the closest palette index given

    Hendricks266 r6259 24 giu, 02:20 CON
    Mostra dettagli

    getclosestcol <return> <color> <limit> <color> is encoded the same as PROJ_FLASH_COLOR. <limit> is the index of the last palette color that should be considered. Use 255 for the whole palette, 254 to exclude the transparent color, 239 to exclude Duke 3D's fullbrights, etc.

  • CON

    Add EVENT_DISPLAYOVERHEADMAPTEXT.

    Hendricks266 r6258 24 giu, 02:20 CON
    Mostra dettagli

    Set RETURN to any non-zero value to disable hardcoded display of text. If you wish to replace the hardcoded text, you must check that userdef[].overhead_on == 2 yourself.

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Dicembre 2016 1 build · 1 commit

Settembre 2016 1 build · 1 commit

Settembre 2015 1 build · 1 commit

Agosto 2015 2 build · 2 commit

Build 5335

29 ago 2015 · 1 commit · 1 autore SVN
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  • CON

    allow viewtype -8 for 'action', meaning to x-flip the shown sprite.

    Helixhorned r5335 29 ago, 03:21 EngineCON
    Mostra dettagli

    Similarly to how -5 and -7 and are accepted since r3859.

Maggio 2015 2 build · 2 commit

Marzo 2015 5 build · 7 commit

Build 5050

8 mar 2015 · 11 commit · 1 autore SVN
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  • CON

    Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.

    Hendricks266 r5047 scritto il 7 mar 2015 CON
    Mostra dettagli

    EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case. EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used. WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.

  • CON

    Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.

    Hendricks266 r5046 scritto il 7 mar 2015 CON
    Mostra dettagli

    From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.

  • CON

    Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.

    Hendricks266 r5045 scritto il 7 mar 2015 CON
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Febbraio 2015 5 build · 7 commit