EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 60 builds · 90 commits

Export CSV
Display options
Commit details:

February 2020 1 build · 2 commits

August 2019 1 build · 2 commits

February 2019 1 build · 4 commits

Build 7358

27 Feb 2019 · 6 commits · 1 author SVN
Open build
  • CON

    Implement a new VM dispatch method using an explicit jump table

    Hendricks266 r7358 27 Feb, 23:21 CON
    Show details

    Most of this patch is by pogokeen.

  • CON

    Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp

    Hendricks266 r7357 27 Feb, 23:21 CON
    Show details

    Most of this patch is by pogokeen.

  • CON

    Move five missed opcodeless keywords down in gamedef.h

    Hendricks266 r7356 27 Feb, 23:21 CON
  • CON

    #ifdef out deactivated stuff that should not be half-in, half-out

    Hendricks266 r7355 27 Feb, 23:21 CON
Open the build to see all 6 commits

January 2019 1 build · 1 commit

May 2018 3 builds · 7 commits

Build 6902

22 May 2018 · 6 commits · 1 author SVN
Open build
  • CON

    Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.

    Hendricks266 r6902 22 May, 22:58 CON
  • CON

    Factor out the parsing of gamearray names.

    Hendricks266 r6901 22 May, 22:58 CON
  • CON

    Remix resizearray in the following ways:

    Hendricks266 r6900 22 May, 22:58 CON
    Show details

    Make only one allocation instead of two. Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN. Clear the expanded part of grown arrays using correct counts for non-int32 sizes. Support resizing an array to 0 to free it.

  • CON

    Implement the copy command for GAMEARRAY_BOOLEAN.

    Hendricks266 r6899 22 May, 22:58 CON
  • CON

    Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.

    Hendricks266 r6898 22 May, 22:58 FixCON
Open the build to see all 6 commits

Build 6892

21 May 2018 · 1 commit · 1 author SVN
Open build
  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 May, 22:59 FixEngineCON
    Show details

    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

April 2018 1 build · 2 commits

March 2018 2 builds · 2 commits

Build 6775

16 Mar 2018 · 8 commits · 2 authors SVN
Open build
  • CON

    Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.

    Hendricks266 r6771 16 Mar, 20:26 EngineCON
    Show details

    In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox.

Open the build to see all 8 commits

Build 6766

14 Mar 2018 · 1 commit · 1 author SVN
Open build
  • CON

    Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.

    Hendricks266 r6766 14 Mar, 18:19 CON
    Show details

    Patch from Striker.

February 2018 2 builds · 4 commits

January 2018 3 builds · 4 commits

November 2017 1 build · 9 commits

Build 6522

28 Nov 2017 · 20 commits · 1 author SVN
Open build
  • CON

    Add EVENT_RECOGSOUND.

    Hendricks266 r6517 28 Nov, 23:29 CON
    Show details

    Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound. Patch from Fox.

  • CON

    Add EVENT_OPENMENUSOUND.

    Hendricks266 r6516 28 Nov, 23:29 CON
    Show details

    Set RETURN to the sound played when the menu is opened. -1 to cancel. Patch from Fox.

  • CON

    Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

    Hendricks266 r6512 28 Nov, 23:29 EngineCON
    Show details

    EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.

  • CON

    Add screenpal command.

    Hendricks266 r6509 28 Nov, 23:29 CON
    Show details

    screenpal <r> <g> <b> <a> Similar to palfrom, but works on screen events. Values range from 0 to 255. Patch from Fox.

  • CON

    Add command "startscreen" and corresponding EVENT_SCREEN.

    Hendricks266 r6508 28 Nov, 23:29 CON
    Show details

    Use startscreen to take control away from the game and display content with rotatesprite. RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes. Patch from Fox.

Open the build to see all 20 commits

August 2017 2 builds · 3 commits

July 2017 3 builds · 3 commits