EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Ottobre 2016 1 build · 3 commit

Build 5899

14 ott 2016 · 11 commit · 1 autore SVN
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  • Fix addlogvar command, broken in r5835.

    Hendricks266 r5895 14 ott, 00:40 FixCON
  • Allow gamestartup to read in one additional parameter (MAXFLAMETHROWERAMMO). Do nothing with it yet.

    Hendricks266 r5894 14 ott, 00:40 CON
  • Implement "ifplaybackon" conditional, used by World Tour to determine if the replay feature is enabled. In our case, it is always false.

    Hendricks266 r5893 14 ott, 00:40 CON
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Gennaio 2016 1 build · 5 commit

Build 5532

7 gen 2016 · 19 commit · 1 autore SVN
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  • Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.

    Hendricks266 r5531 7 gen, 17:33 CON
  • Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.

    Hendricks266 r5530 7 gen, 17:33 CON
  • Fix the return command within events, broken since r5097.

    Hendricks266 r5522 7 gen, 17:33 FixCON
  • Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097.

    Hendricks266 r5521 7 gen, 17:33 FixCON
  • Fix VM_ScriptInfo so that it never reads before the beginning of the bytecode.

    Hendricks266 r5520 7 gen, 17:32 FixCON
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Settembre 2015 1 build · 2 commit

Maggio 2015 2 build · 2 commit

Marzo 2015 7 build · 16 commit

Build 5101

27 mar 2015 · 6 commit · 1 autore SVN
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  • Fix a mistake in r5086 that broke get/setprojectile.

    Hendricks266 r5100 27 mar, 05:29 FixCON
  • Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().

    Hendricks266 r5099 27 mar, 05:29 CON
  • Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.

    Hendricks266 r5097 27 mar, 05:28 CON
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Build 5093

25 mar 2015 · 4 commit · 1 autore SVN
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  • Fix processing the bytecode in an incorrect order when executing setplayer on a member with a second parameter, a missed instance of a consideration from r5086.

    Hendricks266 r5092 25 mar, 14:30 FixCON
  • Remove the restriction that prevents userdef access when the current player is not myconnectindex.

    Hendricks266 r5091 25 mar, 14:30 CON
  • Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.

    Hendricks266 r5090 25 mar, 14:30 CON
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Build 5089

24 mar 2015 · 5 commit · 1 autore SVN
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  • Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.

    Hendricks266 r5089 24 mar, 23:28 CON
    Mostra dettagli

    // valid definevolumename 3 <text> // invalid definevolumename 3 <text>

  • Add quick access for the remaining structures without it.

    Hendricks266 r5088 24 mar, 23:27 CON
  • Enumify quick structure access.

    Hendricks266 r5087 24 mar, 23:27 CON
  • Factor fast struct access and get<struct> out into single functions.

    Hendricks266 r5086 24 mar, 23:27 CON
  • Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().

    Hendricks266 r5085 24 mar, 23:27 CON

Dicembre 2014 1 build · 1 commit

Novembre 2014 1 build · 3 commit

Build 4777

28 nov 2014 · 81 commit · 3 autori SVN
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  • fix 'readgamearray' and 'resizearray' on Windows.

    Helixhorned r4735 scritto il 7 nov 2014 FixCON
    Mostra dettagli

    We must not use Xrealloc(), since gamearrays are now allocated with Xaligned_alloc(). NOTE: I did not check all potential problematic cases, only those to get LNGA3 up and running.

  • fix 'readgamearray' on 64-bit platforms.

    Helixhorned r4734 scritto il 7 nov 2014 FixCON
    Mostra dettagli

    Also prettify P_DisplaySpit().

  • fix possible crash when a CON error is raised due to access of invalid sprite.

    Helixhorned r4709 scritto il 30 ott 2014 FixEngineCON
    Mostra dettagli

    For example, in CON_ERRPRINTF("invalid target sprite (%d) %d %d\n", iActor, vm.g_i, TrackerCast(vm.g_sp->picnum)); vm.g_i can be -1 and vm.g_sp can be NULL then. (Not anymore.) DONT_BUILD.

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Maggio 2014 1 build · 1 commit

Marzo 2014 1 build · 1 commit

Febbraio 2014 1 build · 1 commit

Build 4313

9 feb 2014 · 4 commit · 2 autori SVN
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  • add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.

    Helixhorned r4313 9 feb, 11:22 CON
    Mostra dettagli

    See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly alpha-fades in and out. (Assuming that the 128 alpha blending tables from shadexfog.create_128_trans(1) are installed.) BUILD_LUNATIC.

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Maggio 2013 2 build · 2 commit