EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2014 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2014 1 build · 1 commit

November 2014 1 build · 3 commits

Build 4777

28 Nov 2014 · 81 commits · 3 authors SVN
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  • fix 'readgamearray' and 'resizearray' on Windows.

    Helixhorned r4735 written 7 Nov 2014 FixCON
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    We must not use Xrealloc(), since gamearrays are now allocated with Xaligned_alloc(). NOTE: I did not check all potential problematic cases, only those to get LNGA3 up and running.

  • fix 'readgamearray' on 64-bit platforms.

    Helixhorned r4734 written 7 Nov 2014 FixCON
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    Also prettify P_DisplaySpit().

  • fix possible crash when a CON error is raised due to access of invalid sprite.

    Helixhorned r4709 written 30 Oct 2014 FixEngineCON
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    For example, in CON_ERRPRINTF("invalid target sprite (%d) %d %d\n", iActor, vm.g_i, TrackerCast(vm.g_sp->picnum)); vm.g_i can be -1 and vm.g_sp can be NULL then. (Not anymore.) DONT_BUILD.

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May 2014 1 build · 1 commit

March 2014 1 build · 1 commit

February 2014 1 build · 1 commit

Build 4313

9 Feb 2014 · 4 commits · 2 authors SVN
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  • add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.

    Helixhorned r4313 9 Feb, 11:22 CON
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    See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly alpha-fades in and out. (Assuming that the 128 alpha blending tables from shadexfog.create_128_trans(1) are installed.) BUILD_LUNATIC.

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