EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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October 2016 1 build · 1 commit

January 2016 1 build · 3 commits

Build 5532

7 Jan 2016 · 19 commits · 1 author SVN
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September 2015 1 build · 2 commits

May 2015 1 build · 1 commit

March 2015 3 builds · 3 commits

December 2014 1 build · 1 commit

November 2014 1 build · 3 commits

Build 4777

28 Nov 2014 · 81 commits · 3 authors SVN
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  • fix 'readgamearray' and 'resizearray' on Windows.

    Helixhorned r4735 written 7 Nov 2014 FixCON
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    We must not use Xrealloc(), since gamearrays are now allocated with Xaligned_alloc(). NOTE: I did not check all potential problematic cases, only those to get LNGA3 up and running.

  • fix 'readgamearray' on 64-bit platforms.

    Helixhorned r4734 written 7 Nov 2014 FixCON
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    Also prettify P_DisplaySpit().

  • fix possible crash when a CON error is raised due to access of invalid sprite.

    Helixhorned r4709 written 30 Oct 2014 FixEngineCON
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    For example, in CON_ERRPRINTF("invalid target sprite (%d) %d %d\n", iActor, vm.g_i, TrackerCast(vm.g_sp->picnum)); vm.g_i can be -1 and vm.g_sp can be NULL then. (Not anymore.) DONT_BUILD.

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May 2014 1 build · 1 commit

May 2013 1 build · 1 commit