EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Commit details:

December 2017 12 builds · 44 commits

Build 6576

29 Dec 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(

    TerminX r6576 29 Dec, 11:27 Fix
  • General

    Use native_t instead of bssize_t in gameexec.cpp

    TerminX r6575 29 Dec, 11:27

Build 6573

20 Dec 2017 · 4 commits · 3 authors SVN
Open build
  • General

    Uncomment extra check in COMBINE_STRIPS

    TerminX r6573 20 Dec, 00:35
  • General

    Fix corruption in filenames in new savegame system

    Hendricks266 r6572 written 18 Dec 2017 Fix
  • General

    Fix line spacing tab issue in rev 6570.

    pogokeen r6571 written 18 Dec 2017 Fix
  • General

    Fix a number of cases where files opened with cache1d.cpp's kopen_internal() could be leaked.

    pogokeen r6570 written 18 Dec 2017 Fix

Build 6567

17 Dec 2017 · 4 commits · 2 authors SVN
Open build
  • General

    Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags

    TerminX r6567 17 Dec, 01:27 Fix
  • General

    Revert a tweak made for HTTKC

    TerminX r6566 17 Dec, 01:27 Fix
  • General

    Fixed file handle leak when loading a save game

    pogokeen r6565 written 16 Dec 2017 Fix
  • General

    Fixed race condition where XMP voices could be played by the audio driver thread before they were fully initialized or fully freed

    pogokeen r6564 written 16 Dec 2017 Fix

Build 6563

11 Dec 2017 · 13 commits · 1 author SVN
Open build
  • General

    New player structures "frags" and "deaths"

    Hendricks266 r6563 11 Dec, 21:14
    Show details

    player[<killer>].frags <victim> Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead. player[<id>].deaths Equals the total number of times the player died in the round, not including suicides. Patch from Fox.

  • General

    Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

    Hendricks266 r6562 11 Dec, 21:14 Fix
    Show details

    Patch from Fox.

  • General

    Fix tints with negative shades in r_usenewshading 4.

    Hendricks266 r6561 11 Dec, 21:14 Fix
    Show details

    Patch from Fox.

  • Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

    Hendricks266 r6560 11 Dec, 21:14 Engine
    Show details

    Patch from Fox.

  • General

    Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

    Hendricks266 r6559 11 Dec, 21:14 Engine
    Show details

    Patch from Fox.

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Build 6550

9 Dec 2017 · 3 commits · 1 author SVN
Open build
  • General

    screenpeek for EVENT_RECOGSOUND

    TerminX r6550 9 Dec, 19:24 CON
  • General

    Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days

    TerminX r6549 9 Dec, 19:24
  • General

    DEBUGANYWAY -> FORCEDEBUG in Common.mak

    TerminX r6548 9 Dec, 19:24

Build 6547

8 Dec 2017 · 6 commits · 1 author SVN
Open build
  • General

    Untabify engine.cpp

    TerminX r6547 8 Dec, 18:56 Engine
  • General

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 Dec, 18:56 FixCON
  • General

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 Dec, 18:56 Fix
  • General

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 Dec, 18:56 Fix
  • General

    Address issue where timers will no longer update after several hours of runtime

    TerminX r6543 8 Dec, 18:56
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Build 6541

2 Dec 2017 · 4 commits · 1 author SVN
Open build
  • General

    Fix memory leak with .ANM playback in Polymost

    TerminX r6541 2 Dec, 04:42 FixEngine
  • General

    Fix small memory leak in OSD

    TerminX r6540 2 Dec, 04:42 Fix
  • General

    tabs -> spaces

    TerminX r6539 2 Dec, 04:42
  • General

    Fix memory leak in MACT scriplib.cpp

    TerminX r6538 2 Dec, 04:42 Fix

Build 6536

2 Dec 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix huge memory leak with savemapstate

    TerminX r6536 2 Dec, 00:45 Fix
  • General

    Change ARRAY_SSIZE macro to return type native_t

    TerminX r6535 2 Dec, 00:45

Build 6534

2 Dec 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix crash issue with nested console script execution

    TerminX r6534 2 Dec, 00:44 Fix
  • General

    Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing

    TerminX r6533 2 Dec, 00:44

November 2017 9 builds · 38 commits

Build 6532

30 Nov 2017 · 5 commits · 1 author SVN
Open build
  • General

    Remix screencapture_begin into OutputFileCounter.

    Hendricks266 r6532 30 Nov, 22:19
  • General

    Add anticipatory fields to ud; bump BYTEVERSION.

    Hendricks266 r6531 30 Nov, 22:19
  • General

    Make sure I_EnterText never writes a null terminator out of bounds.

    Hendricks266 r6530 30 Nov, 22:19
  • General

    Bump savegame name limits from 22 in memory and 19 in practice to 32 in memory and 30 in practice.

    Hendricks266 r6529 30 Nov, 22:19
    Show details

    This bumps SV_MINOR_VER.

  • General

    Cleanups to handling of old save versions

    Hendricks266 r6528 30 Nov, 22:19

Build 6526

30 Nov 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue with non-actor sprites not being deleted at size 0

    TerminX r6526 30 Nov, 17:49 FixEngine

Build 6525

30 Nov 2017 · 2 commits · 1 author SVN
Open build
  • General

    Re-comment out part of COMBINE_STRIPS in polymost.cpp

    TerminX r6525 30 Nov, 15:54 Engine
  • General

    Drop VSPMAX back to 2048 from 4096

    TerminX r6524 30 Nov, 15:54

Build 6522

28 Nov 2017 · 20 commits · 1 author SVN
Open build
  • Change "Size:" entries in HUD Setup to "Scale:" and indent them.

    Hendricks266 r6522 28 Nov, 23:29
  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 Nov, 23:29 Engine
    Show details

    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 Nov, 23:29 Engine
    Show details

    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • General

    New def token for "multipsky": "yscale".

    Hendricks266 r6519 28 Nov, 23:29
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    multipsky <tile> { yscale <yscale> } Default value is 65536. Patch from Fox.

  • General

    Revise view background / border drawing code.

    Hendricks266 r6518 28 Nov, 23:29 CON
    Show details

    New event "EVENT_UPDATESCREENAREA" Use this event to change the size of the game view, similar to when you press + or -. New event "EVENT_DISPLAYBORDER" Set RETURN to change the background tile of the game view, set -1 to disable the background and border. New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2" Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. Patch from Fox.

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Build 6502

21 Nov 2017 · 6 commits · 1 author SVN
Open build
  • General

    Add palette emulation menu options to control r_usetileshades and r_pr_artmapping

    TerminX r6502 21 Nov, 21:23
  • General

    Small change to G_FPSLimit()

    TerminX r6501 21 Nov, 21:23
  • General

    Minor hard-coded Duke sprite cleanup

    TerminX r6500 21 Nov, 21:23 Engine
  • General

    Useless removal of a couple of redundant blocks of code

    TerminX r6499 21 Nov, 21:23
  • General

    Move autoexec.cfg execution to directly after settings.cfg execution

    TerminX r6498 21 Nov, 21:23
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