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SVN · 2014-02-02
BUILD
2014.02.02.Log0953.txt 👤 helixhorned
sounds.c: exit S_PlayMusic() early if length of file is <4 bytes, clean up mem mgmt.
SVN · 2014-02-02
BUILD
2014.02.02.Log0953.txt 👤 helixhorned
engine.c: amend r4292, which introduced an even worse oob for NPOT xsize texs.
SVN · 2014-02-01
FIX
2014.02.01.Log0951.txt 👤 helixhorned
sounds.c: do S_MusicVolume() in S_SoundStartup(). This fixes this initialization issue: http://forums.duke4.net/topic/7144-midi-volume-weirdness/
SVN · 2014-02-01
FIX
2014.02.01.Log0951.txt 👤 helixhorned
Some functionality-conserving cleanup of jaudiolib code.
SVN · 2014-02-01
FIX
2014.02.01.Log0951.txt 👤 helixhorned
LunaCON: accept empty square brackets for {g,s}etuserdef optional index part.
SVN · 2014-01-31
CON BUILD FIX
2014.01.31.Log0950.txt 👤 helixhorned
LunaCON: error on userdefs accesses with non-local current player. Add lunatic/test/getuserdef.con.
SVN · 2014-01-31
CON BUILD FIX
2014.01.31.Log0950.txt 👤 helixhorned
Get rid of neartag* global variables. LunaCON: fix 'operate'.
SVN · 2014-01-31
CON BUILD FIX
2014.01.31.Log0950.txt 👤 helixhorned
sector.c: factor out goto soup in P_CheckSectors() into function.
SVN · 2014-01-31
CON BUILD FIX
2014.01.31.Log0950.txt 👤 helixhorned
sector.c: cleanup round 3, P_ActivateSwitch() refactoring.
SVN · 2014-01-31
CON BUILD FIX
2014.01.31.Log0950.txt 👤 helixhorned
sector.c and related cleanup, round 2. - use SPRITES_OF* iterator macros - new function: E_SpriteIsValid(); add some safety checks (e.g. hitag used as sprite index) - the rest is mostly "the usual code transformations"
SVN · 2014-01-31
CON BUILD FIX
2014.01.31.Log0950.txt 👤 helixhorned
sector.c: cleanup round 1, trivial changes.
SVN · 2014-01-30
CON BUILD FIX
2014.01.30.Log0949.txt 👤 helixhorned
Reincarnate RTS sound functionality together with cleaning up related code. - Make Win+F* also make play and RTS sound, since modern OS's window managers like to eat Alt-F*. (Some Win+F* may be inaccessible too, but together all 10 should hopefully be covered.) - Fix an issue where keys other than F1-F10 were considered as starting an RTS sound and crashing EDuke32 in the process
SVN · 2014-01-30
CON BUILD FIX
2014.01.30.Log0949.txt 👤 helixhorned
Fix USE_OPENGL=0 build... again. DONT_BUILD.
SVN · 2014-01-27
BUILD FIX
2014.01.27.Log0946.txt 👤 hendricks266
Remove "-fpermissive" from C++ builds because we don't need it.
SVN · 2014-01-27
BUILD FIX
2014.01.27.Log0946.txt 👤 hendricks266
MapArt: gltexinvalidatetype(INVALIDATE_ART) so that loading or unloading an ART set will take effect when using the OpenGL renderers.
SVN · 2014-01-27
BUILD FIX
2014.01.27.Log0946.txt 👤 hendricks266
SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
SVN · 2014-01-27
BUILD FIX
2014.01.27.Log0946.txt 👤 hendricks266
SDL2: Eliminate a memory leak when changing resolutions with SDL_Renderer 8-bit mode.
SVN · 2014-01-27
BUILD FIX
2014.01.27.Log0946.txt 👤 hendricks266
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
SVN · 2014-01-27
FIX
2014.01.27.Log0945.txt 👤 hendricks266
MapArt: Fix a harmless C++ warning. (malloc casting, for those interested) EDuke32 has me so accustomed to straight C... using a template and pass-by-reference makes my day.
SVN · 2014-01-24
CON BUILD
2014.01.24.Log0944.txt 👤 helixhorned
Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls. In simple cases, it should be added. Combinations of alignment across TROR boundaries and bottom-swapping will probably not work right.
SVN · 2014-01-24
CON BUILD
2014.01.24.Log0944.txt 👤 helixhorned
Improve determination of when a sprite should be drawn before a masked wall. Concretely, in the "behind, outside" case, draw the sprite early if any of its 2 or 4 corner points are behind the masked wall, and inside the cone or on the other outside.
SVN · 2014-01-24
CON BUILD
2014.01.24.Log0944.txt 👤 helixhorned
jaudiolib: don't attempt audio format auto-detection for less than 12 bytes.
SVN · 2014-01-24
CON BUILD
2014.01.24.Log0944.txt 👤 helixhorned
Lunatic: document engine.*shadetab() functions. DONT_BUILD.
SVN · 2014-01-24
CON BUILD
2014.01.24.Log0944.txt 👤 helixhorned
Classic: in debugging builds, add cvar debug_maskdrawmode.
SVN · 2014-01-15
FIX
2014.01.15.Log0943.txt 👤 helixhorned
Per-map ART tiles: don't back up or restore reserved tiles. This prevents a crash and maybe other badnesses when e.g. loading a map with ART tiles, doing something that allocates a reserved tile (such as looking into a viewscreen), then loading another map where the tilesiz* of TILE_VIEWSCR is restored to 0.
SVN · 2014-01-15
FIX
2014.01.15.Log0943.txt 👤 helixhorned
ivfrate: fix one error message, make -h/--help display usage. Actually, right now, any first arg starting with '-' will show the usage.
SVN · 2014-01-12
CON BUILD
2014.01.12.Log0942.txt 👤 helixhorned
LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
SVN · 2014-01-12
CON BUILD
2014.01.12.Log0942.txt 👤 helixhorned
Stylistic/formatting tweaks in cache1d code.
SVN · 2014-01-12
CON BUILD FIX
2014.01.12.Log0941.txt 👤 hendricks266
SDL2: Reintroduce SDL_Renderer for the classic renderer so that the Steam Overlay can function with it.
SVN · 2014-01-12
CON BUILD FIX
2014.01.12.Log0941.txt 👤 hendricks266
Fix a case where the bonus screen would immediately end with an input press because all code between iterations of the bonus screen would execute in less than 1/120th of a second, not leaving any time for totalclock to increment. EDuke32. Where our code runs so fast, it breaks old code.
SVN · 2014-01-12
CON BUILD FIX
2014.01.12.Log0941.txt 👤 hendricks266
Fix the display of the multiplayer results screen.
SVN · 2014-01-12
CON BUILD FIX
2014.01.12.Log0941.txt 👤 hendricks266
Run Net_SendClientInfo() after game state creation to properly set up the player's user_name.
SVN · 2014-01-12
CON BUILD
2014.01.12.Log0940.txt 👤 hendricks266
Novelty: Add Ken's "todo list from the Build days" alongside his other documentation.
SVN · 2014-01-12
CON BUILD
2014.01.12.Log0940.txt 👤 hendricks266
For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
SVN · 2014-01-12
CON BUILD
2014.01.12.Log0940.txt 👤 hendricks266
Always run tsprites with statnum TSPR_TEMP though EVENT_ANIMATESPRITES, such as the "show opponent's weapon" in multiplayer.
SVN · 2014-01-12
CON BUILD
2014.01.12.Log0940.txt 👤 hendricks266
SDK/Samples: Add "startpos.m32", a helper script for spawn points. You can: -Cycle your position through all DM or coop spawn points. -Jump to the primary spawn point. -Dump full spawn point information to the log file.
SVN · 2014-01-12
CON BUILD
2014.01.12.Log0940.txt 👤 hendricks266
Mapster32: Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP. Some are more useful than others.
SVN · 2014-01-12
CON BUILD
2014.01.12.Log0940.txt 👤 hendricks266
Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
SVN · 2014-01-01
BUILD FIX
2014.01.01.Log0938.txt 👤 helixhorned
Lunatic/m32: make Mapster23 actually start stand-alone, oops.
SVN · 2013-12-31
CON BUILD FIX
2013.12.31.Log0937.txt 👤 helixhorned
Lunatic: add 'engine' module, currently allowing to create custom shade tables. Available in the game and editor. Provide test/shadexfog.lua, containing a function to creating a set of 32 shade tables corresponding to different shades of the same fog palookup table, together with some tests and convenience functions. Also, - Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32} - Add LUNATIC_FIRST_TIME in the global env for the game - defs_m32.lua: add reload() convenience function - Failed attempt at recreating the base shade table. It is NOT a linear ramp of the base palette colors to (0,0,0). That is, it's not created by build/util/transpal.exe!
SVN · 2013-12-31
CON BUILD FIX
2013.12.31.Log0937.txt 👤 helixhorned
build.lua: add a flag toggling multiplication of the color components by 4.
SVN · 2013-12-31
CON BUILD FIX
2013.12.31.Log0937.txt 👤 helixhorned
Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
SVN · 2013-12-31
CON BUILD FIX
2013.12.31.Log0937.txt 👤 helixhorned
In the no-netcode build, don't expose four internal engine functions. Also don't compile three multiplayer related OSD commands there.
SVN · 2013-12-31
CON BUILD FIX
2013.12.31.Log0937.txt 👤 helixhorned
defs.c: in '2dcol' DEF token, clamp R, G, B values to [0 .. 63].
SVN · 2013-12-31
CON BUILD FIX
2013.12.31.Log0937.txt 👤 helixhorned
Lunatic: run EVENT_INIT after initial Lua state creation.
SVN · 2013-12-28
CON BUILD
2013.12.28.Log0936.txt 👤 helixhorned
Remaining sanitizing of .yvel usage plus minor cleanup.
SVN · 2013-12-28
CON BUILD
2013.12.28.Log0936.txt 👤 helixhorned
Clean up legacy ROR code and introduce LEGACY_ROR define in game.h. Also, bound-check two .yvel meant as sprite indices in actors.c.
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