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SVN · 2014-04-17
2014.04.17.Log0996.txt 👤 terminx
Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.
SVN · 2014-04-13
BUILD
2014.04.13.Log0995.txt 👤 helixhorned
Lunatic: (better) document sector[].visibility, sprite[].clipdist, player[].weapon.
SVN · 2014-04-12
FIX
2014.04.12.Log0994.txt 👤 terminx
Android code updates, pay no attention. DONT_BUILD.
SVN · 2014-04-11
FIX
2014.04.11.Log0992.txt 👤 helixhorned
Fix minor help text formatting issues in shadexfog.lua. Also, fix saving PALETTE.DAT tables without lognumalphatabs byte. DONT_BUILD.
SVN · 2014-04-09
BUILD FIX
2014.04.09.Log0991.txt 👤 helixhorned
In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic. The extended PALETTE.DAT format can now carry a trailing byte, called 'lognumalphatables'. If it is present, the engine assumes that alpha blending tables are loaded at blend indices 1 to 1<<lognumalphatables and handles rotatesprite's alpha and spriteext[].alpha accordingly. The ability to save this new byte is added to engine.lua:savePaletteDat() and the corresponding convenience functions in shadexfog.lua. Examples test/screentext.con and test/sprite_access.con are updated for demonstration purposes.
SVN · 2014-04-06
BUILD
2014.04.06.Log0989.txt 👤 helixhorned
engine.c: for printext16(), make newlines do what you expect them to.
SVN · 2014-04-06
BUILD
2014.04.06.Log0989.txt 👤 helixhorned
a.m32: for showpal==1, also show editor colors with printext16.
SVN · 2014-04-06
BUILD
2014.04.06.Log0989.txt 👤 helixhorned
Mapster32/Lunatic: hook up shadexfog.save() and saveLookupDat() to [;]+[F] menu.
SVN · 2014-04-06
BUILD
2014.04.06.Log0989.txt 👤 helixhorned
Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F]. Hook up those from test/shadexfog.lua and some debugging ones from engine.lua.
SVN · 2014-04-05
CON BUILD FIX
2014.04.05.Log0988.txt 👤 helixhorned
astub.c: clean up [']+[F] menu code, fixing one oob access w/ dyn. entries.
SVN · 2014-04-05
CON BUILD
2014.04.05.Log0987.txt 👤 helixhorned
In non-lookup OpenGL modes, make sector[].filler (rename pending) override fogpal. That is, if that member has a nonzero value, that one is taken for the color of the GL fog instead of (most of the time) sector[].floorpal. "Sky sectors", that is, skyboxes or simply parallaxed floors/ceilings are *not* handled.
SVN · 2014-04-05
CON BUILD
2014.04.05.Log0987.txt 👤 helixhorned
a.m32: add state 'for_sprites_near_picnum'. The state quries the user for four values: ref. picnum, target picnum, max. ldist and a lotag. Then, for all sprites i (of ref. picnum), for all sprites j (of target picnum), if ldist(i,j)<=maxldist, sprite j's lotag is changed to the provided one. Also add lunatic/test/maputil.lua, containing a similar function but allowing to customize the selection predicates of the ref. and target sprites, as well as the action to carry out.
SVN · 2014-04-05
CON BUILD
2014.04.05.Log0987.txt 👤 helixhorned
engine.c: clean up code around wallmost(), owallmost() and grouscan().
SVN · 2014-04-05
CON BUILD
2014.04.05.Log0987.txt 👤 helixhorned
Bump jit/bcsave.lua to the one from LuaJIT 2.0.3.
SVN · 2014-03-30
BUILD
2014.03.30.Log0985.txt 👤 helixhorned
Polymer: disable normal/parallax mapping in rotatesprite. It was plainly noticeable in the editor's tile info display, for example.
SVN · 2014-03-30
BUILD
2014.03.30.Log0985.txt 👤 helixhorned
In COMMON_clearbackground() (for the OSD), disable fog.
SVN · 2014-03-30
CON BUILD
2014.03.30.Log0984.txt 👤 helixhorned
Minor Polymost code cleanup. - factor out eligible_for_tileshades() - remove some rendmode 1 code - move some auto vars further down
SVN · 2014-03-30
CON BUILD
2014.03.30.Log0984.txt 👤 helixhorned
checkdefs.sh: for DEFs, also handle 'include ...', use 'find -L' (follow symlinks).
SVN · 2014-03-30
CON BUILD
2014.03.30.Log0984.txt 👤 helixhorned
Lunatic: add some shade/vis debugging functions. engine.lua: linearizeBasePal(), mapster32 only test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()
SVN · 2014-03-30
CON BUILD
2014.03.30.Log0984.txt 👤 helixhorned
With r_usenewshade 3, do apply starting fog dist. eqn. for negative shade.
SVN · 2014-03-29
BUILD FIX
2014.03.29.Log0983.txt 👤 helixhorned
game.c: fix last step of p->visibility approaching ud.const_visibility.
SVN · 2014-03-23
BUILD
2014.03.23.Log0979.txt 👤 helixhorned
Polymost: introduce r_usenewshading 3 and make it the default. With this mode, the near distance of the linear fog is always 0, unlike being negative with r_usenewshading 2.
SVN · 2014-03-22
FIX
2014.03.22.Log0977.txt 👤 helixhorned
Fix an unused variable warning with NETCODE=0. DONT_BUILD.
SVN · 2014-03-22
2014.03.22.Log0976.txt 👤 terminx
Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
SVN · 2014-03-19
CON BUILD
2014.03.19.Log0974.txt 👤 helixhorned
engine.c: factor out two functions from clipmove().
SVN · 2014-03-19
CON BUILD
2014.03.19.Log0974.txt 👤 helixhorned
LunaCON: patch up off-by-one line numbering problem. DONT_BUILD.
SVN · 2014-03-16
FIX
2014.03.16.Log0973.txt 👤 helixhorned
LunaCON: qgetsysstr/STR_MAP*NAME: add informative err. msg. for void vol/lev.
SVN · 2014-03-16
FIX
2014.03.16.Log0973.txt 👤 helixhorned
Fix the "fix for flying/jumping monsters getting stuck in water". In C and Lunatic, split 'jumptoplayer' of enum amoveflags_t / action.MOVFLAGS into 'jumptoplayer_bits' and 'jumptoplayer_only' (see updated Lunatic doc).
SVN · 2014-03-16
FIX
2014.03.16.Log0973.txt 👤 helixhorned
In three missed places, use AC_MOVFLAGS instead of sp->hitag.
SVN · 2014-03-15
CON BUILD FIX
2014.03.15.Log0972.txt 👤 helixhorned
Lunatic: fix DBG_.testmembread after r4290.
SVN · 2014-03-15
CON BUILD FIX
2014.03.15.Log0972.txt 👤 helixhorned
Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default. That is, always bitwise-OR the per-tile actor flags with the existing ones.
SVN · 2014-03-15
CON BUILD FIX
2014.03.15.Log0972.txt 👤 helixhorned
LunaCON: warn if a 'spriteflags' is issued after its actor definition... ... or another 'spriteflags' or 'sprite*' directive.
SVN · 2014-03-15
CON BUILD FIX
2014.03.15.Log0972.txt 👤 helixhorned
LunaCON: warn if using reserved bits in 'spriteflags'. Reserved bits are those that have no predefined SFLAG_* label in CON.
SVN · 2014-03-15
CON BUILD FIX
2014.03.15.Log0972.txt 👤 helixhorned
Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH. This flag is set from C for some enemies that should not be pushed back when damaged, such as TANK. Both the tile flag and the per-sprite flag are used (i.e. the ultimate flag value is the XOR of the two). Add currently non-functional example to test.lua that attempts to set this bit for NEWBEAST.
SVN · 2014-03-15
CON BUILD FIX
2014.03.15.Log0972.txt 👤 helixhorned
Lunatic: implement passing string label to 'spawn' OSD command. Unlike in C-CON, it only tries an exact match with the given and uppercased label, not "full" case-insensitive search.
SVN · 2014-03-15
CON BUILD FIX
2014.03.15.Log0972.txt 👤 helixhorned
If 3rd person view gets outside map, try again w/o subtracting 3072 from player z. Also, clean up G_DoThirdPerson().
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