Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
2100Filtered Results

All Entries

SVN · 2014-06-16
CON FIX
2014.06.16.Log1019.txt 👤 hendricks266
Add the following LOGO_FLAGS: LOGO_NOE1ENDSCREEN LOGO_NOE2ENDSCREEN LOGO_NOE3RADLOGO LOGO_NODUKETEAMTEXT LOGO_NODUKETEAMPIC As part of this, the LOGO_NOE*BONUSSCENE flags no longer remove the entire end sequence in one go. They now only remove the primary cinematic. If you want their previous effect, you'll have to add these additional bits.
SVN · 2014-06-16
CON FIX
2014.06.16.Log1019.txt 👤 hendricks266
Menus: Fix a bug that crept in with r4508 that prevented any editing of savegame names.
SVN · 2014-06-13
FIX
2014.06.13.Log1018.txt 👤 hendricks266
Menus: Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.
SVN · 2014-06-13
FIX
2014.06.13.Log1018.txt 👤 hendricks266
Menus: Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.
SVN · 2014-06-13
FIX
2014.06.13.Log1018.txt 👤 hendricks266
Menus: Revise the MenuFileSelect_t structure to remove the unnecessary dir pointer and rename currentlist to currentList.
SVN · 2014-06-13
FIX
2014.06.13.Log1018.txt 👤 hendricks266
Menus: When at the top or bottom of a scrolling section, show the up/down indicator darkened instead of not at all.
SVN · 2014-06-13
FIX
2014.06.13.Log1018.txt 👤 hendricks266
Update ebacktrace to avoid crashes and improve the quality of the diagnostic output.
SVN · 2014-06-13
FIX
2014.06.13.Log1018.txt 👤 hendricks266
Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
SVN · 2014-06-01
BUILD FIX
2014.06.01.Log1017.txt 👤 helixhorned
lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping. That is, the reverse of what is returned with the first outarg. Use that in lunatic/util/foreachmap.lua. DONT_BUILD.
SVN · 2014-06-01
BUILD FIX
2014.06.01.Log1017.txt 👤 helixhorned
Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures. When that mode is enabled (see below for caveats), wall textures that have a non-power-of-two height (call it 'h') will be modified to look like in classic: Let 'H' be the next power of two greater than 'h'. The texture will be uploaded with height 'H', made up from 'h' hlines of the original texture, followed by 'H'-'h' first hlines of the same. No panning "corrections" will take place. The mode is disabled by default. Caveats/notes: * the mode requires that r_hightile is disabled * it is not implemented in Polymer * in the Lunatic build, it is ineffective when a VX map is loaded, as those display walls with NPOT height textures correctly
SVN · 2014-06-01
BUILD FIX
2014.06.01.Log1017.txt 👤 hendricks266
Ball-busting new menus. Still WIP. Mouse/touch/pointer support is yet to come. #SOON. Exposure to scripting is a LONG way off. Months. The spec and data structure needs time for comment and revision. The eventual scripting access will be Lua-only.
SVN · 2014-06-01
BUILD FIX
2014.06.01.Log1017.txt 👤 helixhorned
Mapster32: when pasting onto the bottom part of a [2]-wall, take over y-flipping. Note that x-flipping is determined by the cstat of the upper part of the wall (that is, the wall facing the player, not the nextwall, from which the picnum for the bottom part is taken.)
SVN · 2014-06-01
BUILD FIX
2014.06.01.Log1017.txt 👤 helixhorned
Replace two missed literal numbers with SE_* enum labels.
SVN · 2014-06-01
BUILD FIX
2014.06.01.Log1017.txt 👤 helixhorned
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... ... and cull code that is dead with the X*alloc() versions since they never return NULL on requesting memory. Use something like git grep '[^Xx]\(m\|c\|re\)alloc *(' and git grep '[^Xx]strdup *(' to see places where I left the B*alloc() calls intact. BUILD_LUNATIC.
SVN · 2014-06-01
BUILD FIX
2014.06.01.Log1017.txt 👤 helixhorned
Add X{m,c,re}alloc and Xstrdup macros that call an out-of-memory handler on failure. These wrap the x*alloc or xstrdup functions in compat.c. The handler gets passed __FILE__, __LINE__ and __func__ (if available) in debugging builds. Terminating the application process immediately in case of allocation failure will let us prune many error handling paths and simplify a good portion of code.
SVN · 2014-06-01
BUILD FIX
2014.06.01.Log1017.txt 👤 helixhorned
A couple of stylistic cleanups and missed DAMETH_* flags substitutions.
SVN · 2014-05-28
CON BUILD FIX
2014.05.28.Log1016.txt 👤 helixhorned
Factor out commonly occuring hictinting[]-accessing code into three functions. Note: in polymer.c, this was buggy (but harmless) because .r is a char: if ((uint32_t)hictinting[MAXPALOOKUPS-1].r & 0xFFFFFF00) != 0xFFFFFF00)
SVN · 2014-05-28
CON BUILD FIX
2014.05.28.Log1016.txt 👤 helixhorned
Replace various GL rendering related literal flags with enum labels. - pthtyp pth->flags bits - Flags of the <dameth> argument of various functions - hictinting[].f / gloadtile_hi() and daskinloader() <effect> arg bits - hicreplctyp hicr->flags bits - texcacheheader cachead.flags bits
SVN · 2014-05-28
CON BUILD FIX
2014.05.28.Log1016.txt 👤 helixhorned
polymost.c: stylistic cleanup in gloadtile_hi, uploadtexture, fixtransparency.
SVN · 2014-05-28
CON BUILD FIX
2014.05.28.Log1016.txt 👤 helixhorned
Polymost: in NPOT wall ypanning "correction", behave like Polymer in one corner case. Specifically, the handling of one-way walls ([1] in Mapster32) was slightly different.
SVN · 2014-05-28
CON BUILD FIX
2014.05.28.Log1016.txt 👤 helixhorned
lunatic/util/mapypan.lua: omit MIRROR, don't print maps w/o problematic tiles.
SVN · 2014-05-22
BUILD
2014.05.22.Log1013.txt 👤 helixhorned
lunatic/test/shadexfog.lua: add function create_brightpass_trans(). Also hook it up in the [;]+[F] menu.
SVN · 2014-05-22
BUILD
2014.05.22.Log1013.txt 👤 helixhorned
game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.
SVN · 2014-05-18
BUILD FIX
2014.05.18.Log1011.txt 👤 helixhorned
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
SVN · 2014-05-18
BUILD FIX
2014.05.18.Log1011.txt 👤 helixhorned
C-CON: scan label names according to stricter LunaCON rules instead of char blacklist. These ones: http://lunatic.eduke32.com/lunacon.html#_ambiguous_lexical_elements Seriously, defining a token kind by excluding certain characters (instead of allowing a given set) is really, really broken.
SVN · 2014-05-18
BUILD FIX
2014.05.18.Log1011.txt 👤 helixhorned
LunaCON: allow '.' as non-first identifer character.
SVN · 2014-05-17
BUILD FIX
2014.05.17.Log1010.txt 👤 hendricks266
Fix two Polymer crashes related to corrupted maps.
SVN · 2014-05-17
BUILD FIX
2014.05.17.Log1010.txt 👤 hendricks266
Fix ebacktrace on 64-bit. New DLLs all around.
SVN · 2014-05-17
BUILD FIX
2014.05.17.Log1010.txt 👤 hendricks266
Add support for an SDL2-based wm_ynbox based on SDL2's testmessage.
SVN · 2014-05-06
BUILD
2014.05.06.Log1007.txt 👤 helixhorned
Mapster32: in e.g. F5 "next free tag" display, note object w/ greatest tag.
SVN · 2014-05-03
BUILD FIX
2014.05.03.Log1005.txt 👤 helixhorned
src/config.c: fix what is apparently a copy-paste typo in readconfig().
SVN · 2014-05-01
BUILD
2014.05.01.Log1003.txt 👤 helixhorned
engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1. That is, for every for palette (now, even ones created by the user) the last shade is the (or rather, a color close to the) full fog color by construction. In loadpalette(), reject a PALETTE.DAT with only one shade level.
SVN · 2014-04-21
BUILD FIX
2014.04.21.Log0999.txt 👤 helixhorned
Classic: prevent visibility overflow on sloped ceilings/floors at large distances.
SVN · 2014-04-19
CON BUILD FIX
2014.04.19.Log0998.txt 👤 helixhorned
Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too. Also, - add a static assertion to engine.c - gameexec.c: compile out an unused function in Lunatic builds
SVN · 2014-04-19
CON BUILD FIX
2014.04.19.Log0998.txt 👤 helixhorned
In G_SavePlayer(), save timers at beginning and restore when finished. This makes the game not process as many ticks as have elapsed during the saving afterwards.
SVN · 2014-04-19
CON BUILD FIX
2014.04.19.Log0998.txt 👤 helixhorned
Keep displaying difficulty menu for as long as the *voice* plays. Previously, the check was for the hard-coded sound number. This made it impossible to change difficulty selection sounds via EVENT_SOUND.
SVN · 2014-04-19
CON BUILD FIX
2014.04.19.Log0998.txt 👤 helixhorned
CON: add getactor[]/sprite[] member 'movflags'. This is exactly the same as the actor[].movflags member in the Lunatic build: http://lunatic.eduke32.com/lunatic.html#actor
SVN · 2014-04-18
FIX
2014.04.18.Log0997.txt 👤 helixhorned
sdlayer.c: fix grabmouse_low() with DEBUGGINGAIDS!=0 builds. DONT_BUILD.
SVN · 2014-04-17
2014.04.17.Log0996.txt 👤 terminx
This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.
SVN · 2014-04-17
2014.04.17.Log0996.txt 👤 terminx
Update to ENet git commit 518144338dd2d55192446e5ef37bc2eb97fe9bc8
Page 69 / 116 - 50 per page First · Previous · Next · Last