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SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().
SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading. Also, rewrite the loops in Gv_Free() and Gv_Clear() in the plain fashion so that they are correct even if the number of gamearrays exceeds the number of gamevars.
SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write. Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in c1d_{read,write}_compressed() (what the assertion in the last commit was about, and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON build. Bump BYTEVERSION. An alternative for setting dasizeof to 1 would be to factor it and keep dividing as long as it's > LZWSIZE.
SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
cache1d.c: in (de)compr. funcs, add an bound-checking assert that fails w/ AMC TC. Also, formatting.
SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
Convert voxels to models only when starting or changing to Polymost. Analogously to the way models are processed in a deferred manner for Polymer.
SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
A couple of miscellaneous cleanups. defs.c: sync some dup'd code for 'definevoxel' and 'voxel' DEF tokens. engine.c: factor out PolymerProcessModels().
SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
engine.c: style-cleanup drawvox(). Also clean up ALL of voxmodel.c. No deliberate semantic changes here.
SVN · 2014-12-21
CON BUILD FIX
2014.12.21.Log1042.txt 👤 helixhorned
menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu().
SVN · 2014-12-21
CON BUILD FIX
2014.12.21.Log1042.txt 👤 helixhorned
Minor cleanup around security cameras / viewscreens. DONT_BUILD. The only semantic change is that an out-of-sync instance of a distance to check (viewscreen sprite <-> player sprite) is changed in actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed any change in behavior regarding this change (but there ought to be one). Also, in DNCOORDS display, print 'totalclock' count, too.
SVN · 2014-12-21
CON BUILD FIX
2014.12.21.Log1042.txt 👤 helixhorned
Polymer: don't draw masked walls with void tile. DONT_BUILD. This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens) completely black with ART mapping. The old behavior, which is inconsistent with classic, is kept for one-sided masked walls, though.
SVN · 2014-12-21
CON BUILD FIX
2014.12.21.Log1042.txt 👤 helixhorned
Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
SVN · 2014-12-18
FIX
2014.12.18.Log1041.txt 👤 hendricks266
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
SVN · 2014-12-18
FIX
2014.12.18.Log1041.txt 👤 hendricks266
Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.
SVN · 2014-12-18
FIX
2014.12.18.Log1041.txt 👤 hendricks266
Wii: Add non-interactive cases to wm_msgbox and wm_ynbox.
SVN · 2014-12-18
FIX
2014.12.18.Log1041.txt 👤 hendricks266
Wii: Output and package the binary as .dol instead of .elf.
SVN · 2014-12-18
FIX
2014.12.18.Log1040.txt 👤 hendricks266
Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.
SVN · 2014-12-18
FIX
2014.12.18.Log1040.txt 👤 hendricks266
Wii: Add a console to display startup messages to the screen instead of showing the user a black screen while the game initializes. DONT_BUILD.
SVN · 2014-12-18
FIX
2014.12.18.Log1040.txt 👤 hendricks266
Wii: Work around a performance regression caused by r4080. DONT_BUILD.
SVN · 2014-12-18
FIX
2014.12.18.Log1040.txt 👤 hendricks266
Wii: Tweaks. *Move the FPS display down from the top of the screen, as we do for quotes. *Don't show a non-functional mouse cursor in the center of the screen. *Don't display the "Startup window" option in Game Settings. *Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it. *Eliminate some assumptions from wiibuild.bat. *DONT_BUILD.
SVN · 2014-12-18
FIX
2014.12.18.Log1040.txt 👤 helixhorned
Makefile.common: in non-release builds, explicitly pass -fno-omit-frame-pointer. So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for Linux's 'perf' --> flame graphs. DONT_BUILD.
SVN · 2014-12-18
FIX
2014.12.18.Log1040.txt 👤 helixhorned
Lunatic: for '(display)rand*', use math.floor(); correct create_additive_trans() help. DONT_BUILD.
SVN · 2014-12-18
FIX
2014.12.18.Log1040.txt 👤 helixhorned
Lunatic: show on-screen errors even in passive menu; fix '(display)rand*' for large values. Also, some minor style cleanup in game.c. DONT_BUILD.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 helixhorned
DEF: fix handling of 'remappal' attribute for 'makepalookup'.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 helixhorned
Pull setting g_noFloorPal[] further down, into makepalookup(). Now passed as last arg 'noFloorPal' to makepalookup(). Used as follows: - from loadlookups(): *false*, i.e. do take over floor pal. - from generatefogpals() [default fog pals] and fillemptylookups(): *true*, i.e. don't take over floor pal - from DEF 'fogpal': true - from DEF 'makepalookup': take over flag from pal from which we are remapping, or set to true if remapping from pal 0 - (CROSSHAIR_PAL: true) This should make the issue reported in http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__197583 resolve in a natural manner.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 helixhorned
Move g_noFloorPal[] to the engine side and adapt other stuff accordingly. - 'nofloorpalrange' DEF token: now handled for both game and editor (for the latter, it's effective only for "shade preview" mode, [']+[X]). - in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default) fog pal; get rid of its return value / g_firstFogPal
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 helixhorned
engine.c: prevent an oob access of uwall[] in ceilspritescan().
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 helixhorned
engine.c: style tweaks (tighter var. declaration) in sprite drawing functions.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 hendricks266
Fix building with `make -B`. (`make veryclean` is now obsolete.) DONT_BUILD.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 hendricks266
Fix building the Build Tools. DONT_BUILD.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 hendricks266
BSD: Fix the previous commit. DONT_BUILD.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 hendricks266
Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 hendricks266
Fix a warning with Linux/GTK2. DONT_BUILD.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 hendricks266
Refine the previous commit a bit. DONT_BUILD.
SVN · 2014-12-13
BUILD FIX
2014.12.13.Log1039.txt 👤 hendricks266
Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.
SVN · 2014-12-06
CON BUILD FIX
2014.12.06.Log1037.txt 👤 helixhorned
M32Script cleanup. Fixes at least one non-minor and one minor bug.
SVN · 2014-12-06
CON BUILD FIX
2014.12.06.Log1037.txt 👤 helixhorned
engine.c: minor stylistic changes. DONT_BUILD. Since we're targeting C99/C++ now, we can finally declare variables as close to their use as possible.
SVN · 2014-12-06
CON BUILD FIX
2014.12.06.Log1037.txt 👤 helixhorned
Lunatic: fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.
SVN · 2014-12-06
CON BUILD FIX
2014.12.06.Log1037.txt 👤 helixhorned
LunaCON: implement 'qstrncat' command.
SVN · 2014-12-06
CON BUILD FIX
2014.12.06.Log1037.txt 👤 helixhorned
astub.c: revert portions of r4763, fixing display of some "member edit" dialogs. Specifically, this fixes edit lines for 2 members, e.g. "(X,Y)pan".
SVN · 2014-12-06
CON BUILD FIX
2014.12.06.Log1037.txt 👤 helixhorned
gamevars.c: don't leak memory in Gv_NewArray(). DONT_BUILD.
SVN · 2014-12-06
CON BUILD FIX
2014.12.06.Log1037.txt 👤 helixhorned
Bump BYTEVERSION, necessary since the changes of r4703. DONT_BUILD.
SVN · 2014-12-01
BUILD FIX
2014.12.01.Log1036.txt 👤 hendricks266
Windows: Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.
SVN · 2014-12-01
BUILD FIX
2014.12.01.Log1036.txt 👤 hendricks266
Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.
SVN · 2014-12-01
BUILD FIX
2014.12.01.Log1036.txt 👤 hendricks266
Remove the blackout when starting a new game on episode 4.
SVN · 2014-12-01
BUILD FIX
2014.12.01.Log1036.txt 👤 helixhorned
a-c.c: eliminate narrowing int32_t -> uint32_t conversions. DONT_BUILD.
SVN · 2014-12-01
BUILD FIX
2014.12.01.Log1036.txt 👤 helixhorned
Fix build on platforms not magically #defining UNREFERENCED_PARAMETER. DONT_BUILD.
SVN · 2014-11-30
CON BUILD FIX
2014.11.30.Log1035.txt 👤 terminx
Fix warnings with VS2013 update 4. DONT_BUILD.
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