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SVN · 2015-01-11
FIX
2015.01.11.Log1060.txt 👤 terminx
Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1059.txt 👤 terminx
Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1059.txt 👤 terminx
Questionable CON changes and optimizations. <3
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1059.txt 👤 terminx
Fix Mapster32 bug where pressing "O" on a sprite twice would corrupt your map due to unchecked use of hitscan results.
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1059.txt 👤 terminx
Place the current loading percentage into RETURN for EVENT_DISPLAYLOADINGSCREEN.
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1059.txt 👤 terminx
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1058.txt 👤 terminx
Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1058.txt 👤 terminx
Minor cleanup and formatting changes. DONT_BUILD.
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1058.txt 👤 terminx
Make FORCE_INLINE aware of DISABLE_INLINING. DONT_BUILD.
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1058.txt 👤 terminx
Identify Windows 10 in the startup window/log. DONT_BUILD.
SVN · 2015-01-10
CON BUILD FIX
2015.01.10.Log1058.txt 👤 terminx
Replace hightile grayscale method (usually combined with tints to produce replacements for the first handful of palette lookups) w8th superior "luma" method. DONT_BUILD.
SVN · 2015-01-08
CON
2015.01.08.Log1056.txt 👤 hendricks266
Menus: Disable the spinning nuke icon back button on Android.
SVN · 2015-01-06
CON BUILD
2015.01.06.Log1054.txt 👤 helixhorned
Mapster32: make sprite duplication examples in m32script_ex.map work again. - Work around a sequencing issue (assignment of searchstat) in M32_DrawRoomsAndMasks() - When having sprites highlighted and changing shade, since r1943 change every highlighted sprite's shade if one of them is aimed at. With this revision, if SHIFT is pressed while doing that, only change the aimed at sprite's shade - a.m32: Use 'break' from a state instead of 'return'. The former may be "sticky" in a way that is not intended. Needs to be debugged later. - Update instructions in m32script_ex.map DONT_BUILD.
SVN · 2015-01-05
FIX
2015.01.05.Log1053.txt 👤 helixhorned
Lunatic: in control/lua, sync ALLOWED_VIEWTYPE with change from r4814 (allow 2). DONT_BUILD.
SVN · 2015-01-04
BUILD
2015.01.04.Log1052.txt 👤 helixhorned
engine.c: in drawmasks(), remove sorting sprites by statnum. There were various issues with that code. - It does not seem to be very meaningful to do so. - It was carried out on the same range as the sprites sorted by z coordinate (those with equal x/y) just a few lines away, effectively overriding it. The former is very meaningful, though. - It led to inconsistencies between editor and game, see http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__214873
SVN · 2015-01-04
CON BUILD FIX
2015.01.04.Log1051.txt 👤 helixhorned
CON: always return non-negative values from 'clipmove' and related. Previously, the C function clipmove() returned negative values when hit a wall (32768+wallnum) or sprite (49152+spritenum) because internally, these values were encoded into a *signed* 16-bit integer. This made no difference to C code using it, since it always proceeded by bit checks, but was inconsistent with documentation on CON 'clipmove' on the wiki. The following commands are affected too, since they use the value returned by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of actor[].movflag ('htmovflag' from CON). Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con as an example of how to implement a being-close-to-a-wall checker as requested in http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/
SVN · 2014-12-30
BUILD FIX
2014.12.30.Log1050.txt 👤 helixhorned
engine.c: prevent an oob read of spriteext[] in drawsprite_classic().
SVN · 2014-12-28
FIX
2014.12.28.Log1048.txt 👤 hendricks266
Menus: Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].
SVN · 2014-12-28
FIX
2014.12.28.Log1048.txt 👤 hendricks266
Menus: Fix opening a MenuEntryOptionList when the option's value is "Custom".
SVN · 2014-12-28
FIX
2014.12.28.Log1048.txt 👤 hendricks266
Menus: Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.
SVN · 2014-12-28
FIX
2014.12.28.Log1048.txt 👤 hendricks266
Menus: When pressing left or right on a slider that has moved by the mouse to a position between the defined intervals, do not round to the nearest interval and then increment or decrement. Instead, check if rounding will satisfy the movement before moving further.
SVN · 2014-12-28
2014.12.28.Log1046.txt 👤 helixhorned
Menus: disable mouse pointer if CROSSHAIR is void. DONT_BUILD.
SVN · 2014-12-28
2014.12.28.Log1046.txt 👤 helixhorned
In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR. DONT_BUILD.
SVN · 2014-12-28
2014.12.28.Log1046.txt 👤 helixhorned
Lunatic translator: add stand-alone option -fnames, generating names.h file.
SVN · 2014-12-27
FIX
2014.12.27.Log1045.txt 👤 hendricks266
If you save over an autonamed savegame and change the name, don't overwrite your edit with another autofill.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 hendricks266
Menus: Implement mouse/touch/pointer controls for all widgets.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 hendricks266
Menus: Replace the "disabled" member of MenuEntry_t with "flags" so that the other 31 bits can be utilized.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 hendricks266
Menus: Disable normal left-click/touch menu functionality when the mouse is active.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 hendricks266
Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 hendricks266
Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 hendricks266
Menus: Add scrollbars to the FileSelect menu type.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 hendricks266
Refactor menus in preparation for touch functionality.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 helixhorned
Mapster32: disable all loop checks as they spam the log too much. DONT_BUILD. The one introduced with r4569.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 helixhorned
Propagate 'smoothratio' to scenes drawn from the position of a camera. That is, make interpolation work properly there -- both when 'using' a VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes a difference only if the camera is in a moving sector.
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 helixhorned
Minor cleanup, mostly in engine.c:drawalls().
SVN · 2014-12-27
CON BUILD
2014.12.27.Log1044.txt 👤 helixhorned
Prettify viewscreen turned to STATIC in breakable cameras mode. DONT_BUILD.
SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
Tweak the behavior of viewscreens to what is more logical IMO. - At a given time, at most one viewscreen may display TILE_VIEWSCR, namely that one which is g_curViewscreen - sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was Manhattan vs. dist(), now both the latter) - fix resetting to VIEWSCREEN tile when player is greater from it than that distance. When the player is closer to it again, it is *not* reset to TILE_VIEWSCR. - more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen sprite) Note: in a multiplayer context, this needs to be thought about once more.
SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
engine.c: clamp all indices for distrecip[] access, as more OOBs were observed.
SVN · 2014-12-26
CON BUILD FIX
2014.12.26.Log1043.txt 👤 helixhorned
CON: allow passing more than one flag to the 'spriteflags' directive. These will be bitwise-OR'd.
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