EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2023 1 build · 1 commit

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Build 10167

23 Jan 2023 · 1 commit · 1 author GIT
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  • General

    - Duke3D: Ensure player maintains velocity when going through a portal.

    Mitchell Richters 1a90b98 written 7 Oct 2022
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    * The current setup that's been long-standing has the player come to a complete stand-still for one tic while transiting through a portal. * By saving off the velocity difference between the player's pos/opos, we can re-apply that to opos to make the portal transition truly seamless.