EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2021 20 builds · 108 commits

Build 9509

16 Aug 2021 · 2 commits · 1 author GIT
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  • polymer: 'fix' texture scale on relative floors

    Plagman 7ea7ebc 16 Aug, 15:17 FixEngine
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    Classic relative scaling apparently had some numerical artifacts related to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost along with bumping the precision of the intermediate terms seems to make it line up fully. Rooftop floor in E1L1 and surrounding ledges are good test cases for this.

  • polymer: fix angle precision with sector relative tile alignment

    Plagman 58b10f6 written 14 Aug 2021 FixEngine

Build 9505

12 Aug 2021 · 5 commits · 2 authors GIT
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  • Add DUKEWT_CRC to the grpinfo tokens

    Dino Bollinger 0ca1b0c 12 Aug, 18:49
  • Fix two typos in the menu code

    Dino Bollinger 31f7856 12 Aug, 21:33 Fix
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  • Re-enable remote activation of viewscreen using yvel of 1

    Dino Bollinger a192bf4 written 5 Aug 2021 FixEngine
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    A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time.

    Fixes
    terminx/eduke32#41
  • make 512px tall tile checks non inclusive

    nukeykt e1d9171 written 9 Aug 2021 Engine
  • fix shading of tall tiles in ASM version of classic renderer

    nukeykt 34e646e written 9 Aug 2021 FixEngine

Build 9500

7 Aug 2021 · 2 commits · 1 author GIT
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  • General

    Update Nuked OPL3 to latest code

    Hendricks266 50795ed 7 Aug, 23:10
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    Includes performance improvements identified by icculus.

  • General

    Clean up stub parsing of game-side defs in the engine

    Hendricks266 a7e6571 written 5 Aug 2021 Engine

Build 9498

5 Aug 2021 · 2 commits · 1 author GIT
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  • Remove leading period from startdir to fix a bug

    Dino Bollinger 54ac18b 5 Aug, 13:03 Fix
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    With the leading period, the resulting path after Bcorrectfilename() is applied does not have a leading slash, causing the string comparison with the defined level filename to fail even if a usermap is part of an episode.

  • Plan B for commit b4f633d1, remove the conditional entirely

    Dino Bollinger 6e394dd 5 Aug, 01:05 Engine
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    The previous attempt broke the window at the start of E1L3 of Duke3D. Whatever this was intended for doesn't work with animated maskwalls.

Build 9492

3 Aug 2021 · 1 commit · 1 author GIT
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  • Extend mapinfo DEF command to support mapart token

    Dino Bollinger 23d7d55 written 2 Aug 2021 Engine
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    Usage: mapinfo { mapmd4 <md4sum> mapart "mapart/testart_XX.ART" } The specified path must end with the suffix "_XX.ART" (case-insensitive). The actual files need to be numbered from "_00.ART" to "_19.ART". Just like with maphacks, an md4 sum is required. This allows sharing the same per-map art between multiple levels.

July 2021 13 builds · 32 commits

Build 9481

20 Jul 2021 · 5 commits · 2 authors GIT
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Build 9476

13 Jul 2021 · 2 commits · 1 author GIT
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  • SW

    Scroll through command history in the same order as original release of the game.

    sirlemonhead 3191b5f written 12 Jul 2021
  • SW

    Simplify game's command history to remove a bunch of strcpy()s. Also fixes ASAN error.

    sirlemonhead 1a12080 written 12 Jul 2021 Fix

Build 9468

7 Jul 2021 · 7 commits · 1 author GIT
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  • Disable midi driver menu items when music is off

    Dino Bollinger 73aac5b written 5 Jul 2021
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    Changing the values while the music is off is not supposed to be possible. Disable the menu items for consistency.

  • Fix problems when changing renderer after having seen a mirror

    Dino Bollinger b10f911 written 5 Jul 2021 FixEngine
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    If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50

  • Do not spawn the dummyplayer sprite when standing on TROR water

    Dino Bollinger 1c63be2 written 6 Jul 2021 FixEngine
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    Fixes terminx/eduke32#76 and terminx/eduke32#91

  • Fix bug that prevents active enemies from crushing the player

    Dino Bollinger 1d13a4d written 6 Jul 2021 Fix
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  • Fix usermap not reloading properly after opening newgame menu

    Dino Bollinger 0289282 written 6 Jul 2021 Fix
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