EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2012 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2012 32 builds · 89 commits

Build 2701

26 May 2012 · 5 commits · 1 author SVN
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  • General

    engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t.

    Helixhorned r2701 26 May, 14:58 Engine
  • General

    In tilted-view setup code, allocate TILE_TILT storage more tightly.

    Helixhorned r2700 26 May, 14:58
  • General

    build.c: factor out two identical code instances into handle_sprite_in_clipboard

    Helixhorned r2699 26 May, 14:58
  • General

    Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.

    Helixhorned r2698 26 May, 14:58 FixEngine
    Show details

    This fixes the crash on Wii when looking sidewards (e.g. when dying), but makes the tilted view look more pixelated. The problem was that an attempt was made to render onto a 640x640 tile for the rotated view, but the base engine arrays were too small for that.

  • General

    Various cleanup and rewrites.

    Helixhorned r2697 26 May, 14:58
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    - make allocatepermanenttile() return intptr_t - the usual

Build 2696

25 May 2012 · 3 commits · 1 author SVN
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  • General

    Fix harmless "cast to pointer from integer of different size" warning with x64.

    Helixhorned r2696 25 May, 11:39 Fix
  • General

    Cleanup & minor rewrites, among other things in premap.c:G_EnterLevel().

    Helixhorned r2695 25 May, 11:39
  • General

    With engine compiled for V7 limits, refuse loading maps exceeding them.

    Helixhorned r2694 25 May, 11:39 FixEngine
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    Also, correct the loadboard() return value checks in premap.c to be aware of a returned -2 ("wrong map version").

Build 2693

25 May 2012 · 7 commits · 2 authors SVN
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  • General

    On Windows, don't try to lowercase/uppercase filenames.

    Helixhorned r2693 25 May, 08:23
    Show details

    Most of the time, Windows file name lookup is case-insensitive. Reading the docs (see MSDN's CreateFile help, for example), it seems like case-sensitivity can be controlled on a per-file basis where applicable (NTFS), but people should be concerned about matching case in the DEFs/on disk *especially* in that case. Also, note that this hack will not always help on systems with case-sensitive lookup.

  • General

    On Windows, check for case-mismatched file names on successful kopen4load().

    Helixhorned r2692 25 May, 08:23
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    When a file from the local file system is opened, its real file name is gotten with SHGetFileInfo() and compared against the one that was passed. In the case they're not identical, a warning is issued. This is one step towards eliminating mismatched file names in DEFs etc., which cause trouble on systems that look them up case-sensitively. However, it's not perfect because the issue is trickier than it appears on first sight. For one thing, this will only check the last (i.e. file) part in the path, falsely accepting mismatched directory names. However for these, it reports them ruthlessly, even for those names where the try-other-case hack (try all uppercase, all lowercase) would find the correctly-cased file.

  • General

    Fix some *printf format-char/vararg mismatches on x86_64 in net.c.

    Helixhorned r2691 25 May, 08:23 Fix
  • General

    Bump BYTEVERSION because of the preceding change.

    Helixhorned r2690 25 May, 08:23
  • General

    Fix gamearrays on 64-bit platforms.

    Helixhorned r2689 25 May, 08:23 FixCON
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    They were broken by r2666, which made their elements intptr_t instead of int32_t, but this change was not reflected in related allocation code. WARNING: players on 64-bit platforms should not attempt to load games saved with r2665 or earlier.

Show the other 2 commits in this build

Build 2685

20 May 2012 · 3 commits · 1 author SVN
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  • General

    EDuke32 Wii: Ready for action!

    Hendricks266 r2685 20 May, 00:25
  • General

    Mac OS X: Add correct default values for 'gameexecutable' cfg string so that the Mapster32 test feature works with .app bundles.

    Hendricks266 r2684 20 May, 00:24 FixEngine
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    Note: You may encounter a crash if you try to test your map and Mapster32 is running fullscreen.

  • General

    Fix warnings in net.c and xdelta3.

    Hendricks266 r2683 20 May, 00:23 Fix

Build 2681

19 May 2012 · 1 commit · 1 author SVN
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  • General

    Correct an oversight and make handleevents() call our own window processing function instead of the default Windows one.

    TerminX r2681 19 May, 22:36

Build 2674

18 May 2012 · 4 commits · 1 author SVN
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  • General

    net.c tweaks, just for the sake of pushing them to SVN.

    Helixhorned r2674 18 May, 14:41
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    - alloc_multimapstate() helper - make g_netMapRevision a uint32 and store save->revision in sequence order (without &(NET_REVISIONS-1)) - one assert, one XXX comment, stylistic changes

  • General

    PNG screenshots: don't save custom gAMA.

    Helixhorned r2673 18 May, 14:40
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    This should be more correct, since previously, the saved PNGs were way too contrasty when looked from within a browser. Now, they'll always be slightly darker than in-game (assuming one has a gamma greater than 1).

  • General

    With Clang, compile in GNU89 mode and fix clang detection in the Makefiles.

    Helixhorned r2672 18 May, 14:40 Fix
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    The default C99 mode is giving us linking errors from xdelta3.

  • General

    Fix one ptr size mismatch and one format letter/arg mismatch on x86_64.

    Helixhorned r2671 18 May, 14:40 Fix

Build 2670

18 May 2012 · 4 commits · 1 author SVN
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  • General

    Fix cheats giving inventory items and their events.

    Helixhorned r2670 18 May, 05:46 Fix
  • actions prototype, not enabled even in the dev build.

    Helixhorned r2669 18 May, 05:46
    Show details

    For Lunatic, we'll want to get rid of the t_data --> script indirections, since the latter will be no more. Thus, all parameters are saved in t_data directly. For the normal build, there are no changes, only stylistic tweaks.

  • v7 engine support, event updates

    Helixhorned r2668 18 May, 05:45 Engine
  • General

    Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).

    Helixhorned r2667 18 May, 05:45 FixEngine
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    Those sprites are usually decorative, and certainly not enemies!

Build 2666

17 May 2012 · 3 commits · 1 author SVN
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  • General

    Fix building xdelta3.o

    TerminX r2666 17 May, 19:49 Fix
  • General

    Add xdelta3 source and headers to VS2010 project

    TerminX r2665 17 May, 17:07
  • General

    WIP multiplayer changes, still completely broken.

    TerminX r2664 17 May, 16:54 Fix

Build 2663

17 May 2012 · 1 commit · 1 author SVN
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  • General

    Update ENet with changes from the newest version from CVS (yes, they still use CVS)

    TerminX r2663 17 May, 14:42

Build 2662

17 May 2012 · 2 commits · 1 author SVN
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  • General

    Update QuickLZ to 1.5.1 beta 7

    TerminX r2662 17 May, 14:36
  • General

    Add xdelta3, required for some broken multiplayer updates I plan on committing later

    TerminX r2661 17 May, 14:27 Fix

Build 2660

17 May 2012 · 1 commit · 1 author SVN
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  • General

    Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)

    TerminX r2660 17 May, 13:47 FixCON

Build 2659

17 May 2012 · 2 commits · 1 author SVN
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  • General

    Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)

    TerminX r2659 17 May, 10:33 CON
  • General

    Fix breakage of EVENT_WEAPKEYx after r2656

    TerminX r2658 17 May, 10:23 FixCON

Build 2657

17 May 2012 · 1 commit · 1 author SVN
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  • General

    "Band-aid" fix for the issue with EDuke32 and Mapster32 visually locking up but continuing to run and play sounds after alt+tabbing away for a few seconds on Windows Vista/7. This may screw something else up, so please test thoroughly.

    TerminX r2657 17 May, 10:19 FixEngine

Build 2656

15 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    This should hopefully fix the disaster with events caused by my last couple of commits ;)

    TerminX r2656 15 May, 17:45 Fix