EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2018 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2018 8 build · 58 commit

Build 7299

23 dic 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Re-add something I didn't intend to remove with r7297

    TerminX r7299 23 dic, 15:23
  • Generale

    Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset

    TerminX r7298 23 dic, 15:23 Fix

Build 7297

20 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it

    TerminX r7297 20 dic, 17:12

Build 7296

16 dic 2018 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    MSVC build fix

    TerminX r7296 16 dic, 15:28 Fix
  • Generale

    Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.

    TerminX r7295 scritto il 15 dic 2018 Fix
  • Generale

    Fix loading screen tile

    TerminX r7294 scritto il 15 dic 2018 Fix

Build 7293

15 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 dic, 13:35 FixEngine

Build 7292

15 dic 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA

    TerminX r7292 15 dic, 13:34 Fix
  • Generale

    macOS build fix. DONT_BUILD.

    TerminX r7291 15 dic, 12:17 Fix

Build 7290

14 dic 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 dic, 17:40 FixEngine
    Mostra dettagli

    This reverts r6886.

  • Generale

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 dic, 17:40 FixEngine
  • Generale

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 dic, 17:40 FixEngine
  • Generale

    Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".

    TerminX r7287 14 dic, 17:40
  • Generale

    Fix net.cpp line endings

    TerminX r7286 14 dic, 17:40 Fix
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Build 7284

14 dic 2018 · 42 commit · 1 autore SVN
Apri la build
  • Generale

    Slight cleanup to MV_GetVorbisCommentLoops(). The biggest change here is swapping calls to atol to our Batol macro, which is actually backed by strtol instead of atol.

    TerminX r7284 14 dic, 17:39
  • Generale

    Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.

    TerminX r7283 14 dic, 17:39
  • Generale

    Reduce vorbis read block size from 32k to MV_MIXBUFFERSIZE. Despite requiring more calls into libvorbis, this should be faster on slower CPUs in cases where more copies of the same .ogg sound are attempting to be played at once than are allowed, e.g large explosion scenes in Ion Maiden.

    TerminX r7282 14 dic, 17:39
  • Generale

    I don't see a reason for these operations to be separated

    TerminX r7281 14 dic, 17:39
  • Generale

    Fix function that some sadist formatted with 3 spaces

    TerminX r7280 14 dic, 17:39 Fix
Mostra gli altri 37 commit di questa build

Build 7242

7 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.

    seventyfive r7242 7 dic, 16:40 FixEngine
    Mostra dettagli

    - "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server. - Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter. - Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.

Novembre 2018 7 build · 103 commit

Build 7239

18 nov 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h

    TerminX r7239 18 nov, 11:03 Fix

Build 7238

18 nov 2018 · 51 commit · 1 autore SVN
Apri la build
  • Generale

    CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.

    TerminX r7238 18 nov, 10:14 EngineCON
    Mostra dettagli

    This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

  • Generale

    Add unsigned access to actor .htmovflag through actor .htumovflag

    TerminX r7237 18 nov, 10:14
  • Generale

    Misc CON fixups

    TerminX r7236 18 nov, 10:14 CON
  • Generale

    Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset().

    TerminX r7235 18 nov, 10:14 Fix
  • Generale

    Clean up A_InsertSprite() and the beginning of A_Spawn()

    TerminX r7234 18 nov, 10:14
Mostra gli altri 46 commit di questa build

Build 7187

18 nov 2018 · 46 commit · 1 autore SVN
Apri la build
  • Generale

    Sorting and formatting for [names|sound]dyn.[cpp|h]

    TerminX r7187 18 nov, 10:09
  • Generale

    Cleanup includes

    TerminX r7186 18 nov, 10:09
  • Generale

    SDL 2.0.9

    TerminX r7185 18 nov, 10:09
  • Generale

    Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability

    TerminX r7184 18 nov, 10:09
  • Generale

    This does nothing but fix indentation of a single block of code

    TerminX r7183 18 nov, 10:09 Fix
Mostra gli altri 41 commit di questa build

Build 7141

18 nov 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.

    TerminX r7141 18 nov, 10:04

Build 7140

4 nov 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.

    Hendricks266 r7140 4 nov, 23:28
    Mostra dettagli

    This eliminates the hackiness of libcache1d.so (now libkzlw.so) and CACHE1D_COMPRESS_ONLY.

  • Generale

    Refresh BUILDLIC copyright headers

    Hendricks266 r7139 4 nov, 23:28

Ottobre 2018 10 build · 150 commit

Build 7136

27 ott 2018 · 69 commit · 1 autore SVN
Apri la build
  • Generale

    Drop C++ standard used in Visual Studio builds from C++17 to C++14, to be more consistent with our GNU makefile.

    TerminX r7136 scritto il 25 ott 2018
  • Generale

    Move CONTROL_ProcessBinds() call to P_GetInput()

    TerminX r7135 scritto il 25 ott 2018
  • Generale

    Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition

    TerminX r7134 scritto il 25 ott 2018 Fix
  • Generale

    Very (very) slightly less terrible G_CheckPlayerColor() function.

    TerminX r7133 scritto il 25 ott 2018
  • Generale

    Additional const and constexpr usage in compat.h and pragmas

    TerminX r7132 scritto il 25 ott 2018
Mostra gli altri 64 commit di questa build

Build 7067

10 ott 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    engine.cpp: fix crash when calling `setrendermode 3` where PolymostProcessVoxels would be called before Polymost is initialized.

    pogokeen r7067 10 ott, 14:04 FixEngine
    Mostra dettagli

    PolymostProcessVoxels would call videoNextPage during processing which would attempt to render the OSD and lead to a segfault due to Polymost not being properly initialized.

Build 7066

10 ott 2018 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Remove redundant statements. This commit doesn't actually do anything.

    TerminX r7066 10 ott, 12:15
  • Generale

    P_UpdateScreenPal() seems to belong here instead

    TerminX r7065 10 ott, 12:15
  • Generale

    Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it

    TerminX r7064 10 ott, 12:15 Fix
  • Generale

    Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.

    TerminX r7063 10 ott, 12:15 Fix
  • Generale

    Remove redundant assignment and null ptr check

    TerminX r7062 10 ott, 12:15
Mostra gli altri 3 commit di questa build

Build 7058

10 ott 2018 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Replace error condition in rejectQueue_remove() with an assertion, because the NULL pointer it would return if something was fucked up would be unconditionally dereferenced in kdtree_add().

    TerminX r7058 10 ott, 12:14 Fix
  • Generale

    Static analyzer says this condition is never true

    TerminX r7057 10 ott, 12:14
  • Generale

    Revert r7017. I misread the code mismeasured the result.

    TerminX r7056 10 ott, 12:14 Fix
  • Generale

    Clean up error handling in shitty G_GetVersionFromWebsite() function

    TerminX r7055 10 ott, 12:14
  • Generale

    Add missing ifdef guards to namesdyn.h

    TerminX r7054 10 ott, 12:14
Mostra gli altri 3 commit di questa build