EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2009 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Filtri attivi: Anno: 2009 Azzera tutto

Dicembre 2009 9 build · 34 commit

Build 1575

31 dic 2009 · 1 commit · 1 autore SVN
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  • Generale

    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 dic, 02:00 FixEngine

Build 1573

20 dic 2009 · 1 commit · 1 autore SVN
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  • Generale

    Cleaning out tree in case I can't work on anything for a while... more multiplay fixes

    TerminX r1573 scritto il 17 dic 2009 Fix

Build 1571

14 dic 2009 · 3 commit · 2 autori SVN
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  • Generale

    more multiplay fixes + server password support + client ping time display

    TerminX r1571 14 dic, 12:14 Fix
  • Generale

    more multiplayer fixes

    TerminX r1570 14 dic, 01:54 Fix
  • Generale

    This fixes a renderer crash with external view + lights.

    Plagman r1569 scritto il 13 dic 2009 FixEngine

Build 1566

13 dic 2009 · 10 commit · 2 autori SVN
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  • Generale

    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 scritto il 12 dic 2009 FixEngine
  • Generale

    Fix the San Andreas texture fix in some cases.

    Plagman r1565 scritto il 12 dic 2009 Fix
  • Generale

    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 scritto il 12 dic 2009 FixEngine
  • Generale

    Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.

    Plagman r1563 scritto il 12 dic 2009 Engine
  • Generale

    Change the BUILD Makefiles to properly link the tools against nedmalloc.

    Plagman r1562 scritto il 12 dic 2009
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Build 1556

6 dic 2009 · 5 commit · 2 autori SVN
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    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 dic, 23:17 FixEngine
  • Generale

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 dic, 23:04 FixEngine
  • Generale

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 dic, 23:01 FixEngine
  • Generale

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1553 scritto il 5 dic 2009
  • Generale

    Ball-busting true client-server multiplayer prototype/alpha/whatever

    TerminX r1552 scritto il 5 dic 2009

Build 1551

3 dic 2009 · 11 commit · 3 autori SVN
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  • Generale

    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 scritto il 2 dic 2009 FixEngine
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    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 scritto il 2 dic 2009 FixEngine
  • Generale

    Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.

    Plagman r1549 scritto il 2 dic 2009 Engine
  • Generale

    Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.

    Plagman r1548 scritto il 2 dic 2009 Fix
  • Generale

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1547 scritto il 2 dic 2009
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Novembre 2009 1 build · 6 commit

Build 1540

13 nov 2009 · 6 commit · 3 autori SVN
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    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 nov, 18:30 FixEngine
  • Generale

    Fix 64 bit problems after viewing a security cam.

    qbix79 r1539 scritto il 4 nov 2009 Fix
  • Generale

    more demo control + sound access for m32script

    Helixhorned r1538 scritto il 1 nov 2009 CON
  • Generale

    Change multiplayer random ID generation scheme and remove some dead code

    TerminX r1537 scritto il 29 ott 2009
  • Generale

    crude demo fast-forward/rewind; more m32script goodness

    Helixhorned r1536 scritto il 25 ott 2009 CON
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Ottobre 2009 6 build · 15 commit

Build 1533

17 ott 2009 · 2 commit · 2 autori SVN
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    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 ott, 08:27 FixEngine
  • Generale

    Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

    TerminX r1532 scritto il 16 ott 2009 Fix

Build 1531

15 ott 2009 · 5 commit · 3 autori SVN
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    Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.

    Plagman r1531 15 ott, 18:02 CON
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    relocated some key events

    Helixhorned r1530 scritto il 11 ott 2009
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    small fix

    Helixhorned r1529 scritto il 11 ott 2009 Fix
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    m32script conveniece

    Helixhorned r1528 scritto il 11 ott 2009 CON
  • Generale

    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 scritto il 7 ott 2009 FixEngine

Build 1526

4 ott 2009 · 2 commit · 2 autori SVN
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  • Generale

    Fix specpower and specfactor definitions for diffuse maps.

    Plagman r1526 4 ott, 17:41 Fix
  • Generale

    better version of the 16x16 icon from hendricks266

    TerminX r1525 4 ott, 04:58

Build 1524

4 ott 2009 · 1 commit · 1 autore SVN
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  • Generale

    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 scritto il 3 ott 2009 Fix