EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2017 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2017

  • Generale

    Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(

    TerminX r6576 29 dic, 11:27 Build 6576 Fix
  • Generale

    Use native_t instead of bssize_t in gameexec.cpp

    TerminX r6575 29 dic, 11:27 Build 6576
  • Generale

    Fix issues with CON_FOR

    TerminX r6574 28 dic, 18:32 Build 6574 Fix
  • Generale

    Uncomment extra check in COMBINE_STRIPS

    TerminX r6573 20 dic, 00:35 Build 6573
  • Generale

    Fix corruption in filenames in new savegame system

    Hendricks266 r6572 scritto il 18 dic 2017 Build 6573 Fix
  • Generale

    Fix line spacing tab issue in rev 6570.

    pogokeen r6571 scritto il 18 dic 2017 Build 6573 Fix
  • Generale

    Fix a number of cases where files opened with cache1d.cpp's kopen_internal() could be leaked.

    pogokeen r6570 scritto il 18 dic 2017 Build 6573 Fix
  • Generale

    ZDoom-style saves

    Hendricks266 r6569 18 dic, 03:24 Build 6569
  • Generale

    Menu tweak

    Hendricks266 r6568 18 dic, 03:24 Build 6569
  • Generale

    Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags

    TerminX r6567 17 dic, 01:27 Build 6567 Fix
  • Generale

    Revert a tweak made for HTTKC

    TerminX r6566 17 dic, 01:27 Build 6567 Fix
  • Generale

    Fixed file handle leak when loading a save game

    pogokeen r6565 scritto il 16 dic 2017 Build 6567 Fix
  • Generale

    Fixed race condition where XMP voices could be played by the audio driver thread before they were fully initialized or fully freed

    pogokeen r6564 scritto il 16 dic 2017 Build 6567 Fix
  • Generale

    New player structures "frags" and "deaths"

    Hendricks266 r6563 11 dic, 21:14 Build 6563
    Mostra dettagli

    player[<killer>].frags <victim> Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead. player[<id>].deaths Equals the total number of times the player died in the round, not including suicides. Patch from Fox.

  • Generale

    Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

    Hendricks266 r6562 11 dic, 21:14 Build 6563 Fix
    Mostra dettagli

    Patch from Fox.

  • Generale

    Fix tints with negative shades in r_usenewshading 4.

    Hendricks266 r6561 11 dic, 21:14 Build 6563 Fix
    Mostra dettagli

    Patch from Fox.

  • Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

    Hendricks266 r6560 11 dic, 21:14 Build 6563 Engine
    Mostra dettagli

    Patch from Fox.

  • Generale

    Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

    Hendricks266 r6559 11 dic, 21:14 Build 6563 Engine
    Mostra dettagli

    Patch from Fox.

  • Generale

    Fix visibility in Polymer with r_usenewshading 4.

    Hendricks266 r6558 11 dic, 21:14 Build 6563 FixEngine
    Mostra dettagli

    Patch from Fox.

  • Generale

    New def tokens for "tint": "shadered" or "sr", "shadeblue" or "sb", "shadegreen" or "sg"

    Hendricks266 r6557 11 dic, 21:13 Build 6563
    Mostra dettagli

    tint { pal <pal> shadered <0-255> shadegreen <0-255> shadeblue <0-255> } Make shade apply a tint based on the RGB. Default values for shade are zero (black). Patch from Fox.

  • Generale

    New userdef structure "screenfade"

    Hendricks266 r6556 11 dic, 21:13 Build 6563
    Mostra dettagli

    Set to zero to disable the hard-coded fade to black transition between screens, menu or when the level ends. Patch from Fox.

  • Generale

    New LOGO_FLAGS bits:

    Hendricks266 r6555 11 dic, 21:13 Build 6563
    Mostra dettagli

    - LOGO_STOPMISCSOUNDS = 2097152: Don't play NITEVISION_ONOFF when the logo starts. - LOGO_NOGAMETITLE = 4194304: Don't display the title (INGAMEDUKETHREEDEE and PLUTOPAKSPRITE+2) in the main menu. - LOGO_NOTITLEBAR = 8388608: Don't display the title bar background (TITLEBAR) above the menu. Patch from Fox.

  • Generale

    New event "EVENT_SETDEFAULTS".

    Hendricks266 r6554 11 dic, 21:13 Build 6563 CON
    Mostra dettagli

    Use this event to change the value of userdefs when initializing cfg settings with defaults. Patch from Fox.

  • Generale

    Move the modern status bar option into the screen size slider.

    Hendricks266 r6553 11 dic, 21:13 Build 6563
    Mostra dettagli

    Patch from Fox.

  • Generale

    New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"

    Hendricks266 r6552 11 dic, 21:13 Build 6563
    Mostra dettagli

    Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering. cutscene <path> { texturefilter } Patch from Fox.

  • Generale

    New def token for "cutscene": "aspect"

    Hendricks266 r6551 11 dic, 21:13 Build 6563 CON
    Mostra dettagli

    Overrides the aspect ratio for IVF files. cutscene <path> { aspect <numerator> <denominator> } Note: For ANMs, you can use rotatesprite and setaspect to draw TILE_ANIM (currently defined as 30716) in EVENT_CUTSCENE with a custom aspect. Patch from Fox.

  • Generale

    screenpeek for EVENT_RECOGSOUND

    TerminX r6550 9 dic, 19:24 Build 6550 CON
  • Generale

    Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days

    TerminX r6549 9 dic, 19:24 Build 6550
  • Generale

    DEBUGANYWAY -> FORCEDEBUG in Common.mak

    TerminX r6548 9 dic, 19:24 Build 6550
  • Generale

    Untabify engine.cpp

    TerminX r6547 8 dic, 18:56 Build 6547 Engine
  • Generale

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 dic, 18:56 Build 6547 FixCON
  • Generale

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 dic, 18:56 Build 6547 Fix
  • Generale

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 dic, 18:56 Build 6547 Fix
  • Generale

    Address issue where timers will no longer update after several hours of runtime

    TerminX r6543 8 dic, 18:56 Build 6547
  • Generale

    Fix undefined behavior in gameexec.cpp

    TerminX r6542 8 dic, 18:56 Build 6547 Fix
  • Generale

    Fix memory leak with .ANM playback in Polymost

    TerminX r6541 2 dic, 04:42 Build 6541 FixEngine
  • Generale

    Fix small memory leak in OSD

    TerminX r6540 2 dic, 04:42 Build 6541 Fix
  • Generale

    tabs -> spaces

    TerminX r6539 2 dic, 04:42 Build 6541
  • Generale

    Fix memory leak in MACT scriplib.cpp

    TerminX r6538 2 dic, 04:42 Build 6541 Fix
  • Generale

    Fix events added in recent commits

    TerminX r6537 2 dic, 01:24 Build 6537 Fix
  • Generale

    Fix huge memory leak with savemapstate

    TerminX r6536 2 dic, 00:45 Build 6536 Fix
  • Generale

    Change ARRAY_SSIZE macro to return type native_t

    TerminX r6535 2 dic, 00:45 Build 6536
  • Generale

    Fix crash issue with nested console script execution

    TerminX r6534 2 dic, 00:44 Build 6534 Fix
  • Generale

    Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing

    TerminX r6533 2 dic, 00:44 Build 6534

Novembre 2017