Dicembre 2009
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Generale
This fixes a small problem with the mapster32 polymer selection code.
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Generale
further multiplayer improvements
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Generale
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
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Generale
more multiplayer crap
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Generale
more multiplay fixes + server password support + client ping time display
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Generale
more multiplayer fixes
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Generale
This fixes a renderer crash with external view + lights.
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Generale
A bunch of multiplayer improvements
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Generale
Fix wall and sector updating over the wire so that it doesn't crash.
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Generale
Fix the San Andreas texture fix in some cases.
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Generale
Fix the build with POLYMER=0 or USE_OPENGL=0.
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Generale
Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
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Generale
Change the BUILD Makefiles to properly link the tools against nedmalloc.
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Generale
oops
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Generale
multiplayer fixes
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Generale
Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
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Generale
Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
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Generale
Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
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Generale
Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
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Generale
Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
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Generale
Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
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Generale
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
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Generale
Ball-busting true client-server multiplayer prototype/alpha/whatever
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Generale
Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
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Generale
Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.
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Generale
Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.
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Generale
Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.
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Generale
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
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Generale
Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.
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Generale
some CON compilation fixes
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Generale
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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Generale
fix glaring oversight in new multiplayer random ID generation scheme
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Generale
fixes wall drawing (bug introduced in r1540)
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Generale
lower memory use for tilefromtexture by way of lzf compression, untested
Novembre 2009
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Generale
A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
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Generale
Fix 64 bit problems after viewing a security cam.
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Generale
more demo control + sound access for m32script
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Generale
Change multiplayer random ID generation scheme and remove some dead code
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Generale
crude demo fast-forward/rewind; more m32script goodness
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Generale
clean up "renderer setup" menu a bit so we can put polymer shit in it later
Ottobre 2009
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Generale
Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
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Generale
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
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Generale
Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.
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Generale
relocated some key events
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Generale
small fix
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Generale
m32script conveniece
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Generale
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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Generale
Fix specpower and specfactor definitions for diffuse maps.
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Generale
better version of the 16x16 icon from hendricks266
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Generale
Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.