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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2020 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2020 8 build · 21 commit

Build 9297

21 dic 2020 · 1 commit · 1 autore GIT
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  • Generale

    Remove xxh_x86dispatch

    Hendricks266 2bb6cbc 21 dic, 08:59
    Mostra dettagli

    It is an optional part of xxHash we are not using that breaks the build everywhere but x86*.

Build 9295

18 dic 2020 · 3 commit · 1 autore GIT
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  • fix "C1083: Cannot open compiler generated file" error with polymost1Frag.glsl.cpp and polymost1Vert.glsl.cpp

    TerminX 334bbea scritto il 17 dic 2020 Fix
    Mostra dettagli

    I'm not entirely happy with this due to the addition of the extra filter in the IDE to hold the generated files, but it's better than having to hit build twice in order to get a successful compilation.

  • switch a few things over to xxh3

    TerminX 6b752a5 scritto il 8 nov 2020 Engine
  • update xxHash

    TerminX 3ef484c scritto il 7 nov 2020 Engine

Build 9292

17 dic 2020 · 6 commit · 2 autori GIT
Apri la build
  • Removed unnecessary vid_* CVars, as they are available through the engine

    Filip Homolka 1e060a1 scritto il 12 dic 2020 Engine
  • Generale

    BUILD & Duke3D: lower the clamp value for "vid_brightness" from 0 to -10, allowing for negative brightness config to be saved

    Filip Homolka a8446df scritto il 12 dic 2020
  • SW

    Save console variable settings to voidsw_cvars.cfg

    Hendricks266 3917664 17 dic, 20:56
  • Generale

    Duke3D, SW, NAM: Add detection of GOG Galaxy install paths

    Hendricks266 cb02aa6 17 dic, 19:49
  • NAM

    Add GOG path detection

    Hendricks266 f7da5bf 17 dic, 19:47
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Build 9284

12 dic 2020 · 5 commit · 1 autore GIT
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  • Generale

    Avoid error with some toolchains where klabs(int16_t) turns into abs(double)

    Hendricks266 fbb1330 scritto il 10 dic 2020
  • Add GRP scanning support for Penthouse Paradise

    Hendricks266 3ad3d65 12 dic, 16:51
    Mostra dettagli

    ZOOM Platform ships it with their DLC Pack.

  • Generale

    Add detection of ZOOM Platform paths for Duke3D (Win/Mac) and SW (Win)

    Hendricks266 84e622d 12 dic, 16:26
  • SW

    Add GRP scanning for the actual original tdragon.zip

    Hendricks266 cbc1bd4 12 dic, 16:10
  • Generale

    Fix mismatch of initprintf and initputs signatures in compat_tools object

    Hendricks266 1103059 12 dic, 15:57 Fix

Novembre 2020 1 build · 1 commit

Build 9276

28 nov 2020 · 1 commit · 1 autore GIT
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  • Replace std::string with a char* wrapper

    Dino Bollinger 42c62c5 28 nov, 11:31 Fix
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    This avoids a bug which causes linking to fail for MinGW32 builds.

    Coautore
    Evan Ramos

Settembre 2020 1 build · 4 commit

Build 9257

7 set 2020 · 4 commit · 2 autori GIT
Apri la build
  • Generale

    sdlayer.cpp: remove an '#ifndef __ANDROID__' block with only commented code in it.

    Helixhorned 93f62bb 7 set, 18:25
  • Generale

    sdlayer.cpp: don't print SDL_SetWindowGammaRamp() error if the function was not called.

    Helixhorned 64ea64d 7 set, 17:53
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    We may have gotten an error message like: videoSetGamma(): Failed loading udev_device_get_action: (...)/libSDL2-2.0.so.0: undefined symbol: _udev_device_get_action But: 1. The "error" in question did actually happen earlier in SDL, but is harmless because SDL first tries to load a symbol using 'dlsym(RTLD_DEFAULT, ...)' and failing that (as it happens in my case), from an explicitly loaded libudev (which succeeds). 2. The message misleads a user into thinking that it may have something to do with gamma adjustment having no effect. (As is the case for me.)

  • update zpl.h for build and runtime fixes on 32-bit ARM.

    Helixhorned c18af2a 7 set, 17:44 Fix
    Mostra dettagli
  • Generale

    Disable microprofile on ARM64 Windows

    Daniel Gurney 7306a1e scritto il 6 set 2020

Agosto 2020 14 build · 48 commit

Build 9249

24 ago 2020 · 5 commit · 1 autore GIT
Apri la build
  • fix CON_GETPLAYER/CON_SETPLAYER access to palette member and loogiex/loogiey arrays

    TerminX 175ae4c scritto il 23 ago 2020 Fix
  • only bypass SDL_SetWindowGrab() for SDL 2.0.12 and lower

    TerminX 1a79d82 scritto il 21 ago 2020 Engine
  • rename "Widescreen" menu option to "Aspect ratio"

    TerminX b2a8d74 scritto il 17 ago 2020
  • fix a couple bad comparisons of values against MAX_WEAPONS

    TerminX 008bf9e scritto il 16 ago 2020 Fix
    Mostra dettagli

    The first is something that was missed when the hardcoded World Tour stuff was added, and the second looks like it was just a typo.

  • add SK_WEAPON_MASK macro, comprised of the four SK_WEAPON_BITS values

    TerminX 320f534 scritto il 16 ago 2020

Build 9242

17 ago 2020 · 3 commit · 1 autore GIT
Apri la build
  • Generale

    mapster32/build: Make AlignWalls_ not a partially broken, cryptic mess. Correctly aligns textures of any size now.

    Jordon Moss f21351f scritto il 16 ago 2020 FixEngine
  • Implement tileflags member of picanm, and added support for new flag: TILEFLAGS_TRUENPOT, that allows you to enable true non-power-of-two texture support per-tile.

    Jordon Moss 4c1d40c scritto il 11 ago 2020 FixEngine
    Mostra dettagli

    (Fixes classic's buggy tiling and panning behaviour and bypasses the emulation of it in Polymost)

  • Enable non-power-of-two wall support in classic renderer. (Doesn't do anything yet without either a new map format, or upcoming TILEFLAGS_TRUENPOT).

    Jordon Moss 281d494 scritto il 11 ago 2020 Engine

Build 9239

15 ago 2020 · 21 commit · 1 autore GIT
Apri la build
  • fixes for including compat.h in a C program built with MSVC

    TerminX 6165e34 scritto il 11 lug 2020 FixEngine
    Mostra dettagli

    I needed to change the weird VS workaround in order for the EDUKE32_STATIC_ASSERT on line 850 to succeed. Things seemed OK when I tested them, but I'd like more information on the suspected compiler bug in question and why this was necessary in the first place.

  • Generale

    engine and Duke3d: fix a bunch of direct calls to libc free() to call Bfree() instead

    TerminX 917da2e scritto il 10 lug 2020 FixEngine
  • move osdstrings cleanup out of engineUnInit() and into OSD_Cleanup()

    TerminX 786869b scritto il 23 lug 2020 Engine
  • artdump console command

    TerminX bad080c scritto il 10 lug 2020
  • Generale

    just a reference

    TerminX 2e77d96 scritto il 10 lug 2020
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Build 9218

10 ago 2020 · 4 commit · 1 autore GIT
Apri la build
  • Generale

    Make reading of picanm from ART files robust if picanm_t is extended

    Hendricks266 02d5b61 10 ago, 23:01
    Mostra dettagli

    Backported from NBlood.

  • Generale

    Fix applying sprite[].yoffset to models

    Hendricks266 c59cfb1 scritto il 6 apr 2020 FixEngine
    Mostra dettagli

    Backported from NBlood.

  • Add FX_StartDemandFeedPlayback3D

    Hendricks266 38fff72 10 ago, 22:45
    Mostra dettagli

    Backported from Rednukem.

  • SW

    Fix regression causing the last heat seeker to be a normal missile

    Hendricks266 1cec46e 10 ago, 22:35 Fix
    Mostra dettagli

    It was caused by the fix for crashing when firing outside the map. Also port said fix to the bunny rockets.