EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri

Visualizzate 2.117 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Febbraio 2011 23 build · 26 commit

Build 1808

27 feb 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).

    Helixhorned r1808 27 feb, 20:13 FixEngine

Build 1805

26 feb 2011 · 4 commit · 2 autori SVN
Apri la build
  • Generale

    fix win32 build

    TerminX r1805 scritto il 25 feb 2011 Fix
  • Generale

    Allocate some extra space after static wall[] and sector[] for the editor.

    Helixhorned r1804 scritto il 25 feb 2011 Engine
  • Generale

    Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.

    Helixhorned r1803 scritto il 25 feb 2011 FixEngine
  • Generale

    Multiplayer improvements

    TerminX r1802 scritto il 25 feb 2011

Build 1801

24 feb 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).

    Helixhorned r1801 24 feb, 21:40 Engine

Build 1799

22 feb 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.

    Helixhorned r1799 22 feb, 00:08 FixEngine

Build 1793

13 feb 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks

    Helixhorned r1793 13 feb, 22:48 Engine

Build 1792

13 feb 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.

    Helixhorned r1792 13 feb, 16:15 FixEngine

Build 1790

11 feb 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    * Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.

    Helixhorned r1790 11 feb, 00:15 FixEngine
    Mostra dettagli

    * Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'. * When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.

Build 1789

7 feb 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)

    Helixhorned r1789 scritto il 6 feb 2011 FixEngine

Build 1788

5 feb 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    make [ and ] keys cycle search matches and Alt-[ and Alt-] cycle corrupt places; make Alt behave the same as Shift when panning/resizing textures in 3D mode to work around dead Shift+KP5+KP2/8 combination.

    Helixhorned r1788 5 feb, 18:16 Fix