EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 1.769 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Luglio 2019 34 build · 122 commit

Build 7847

26 lug 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Revise r7838 again

    TerminX r7847 26 lug, 14:54
  • Generale

    Patch from Nuke.YKT to work around precision-based inaccuracy problems in Polymost TROR

    TerminX r7846 26 lug, 14:54 Engine
  • Generale

    Add MERGE_NODES macro for Polymost... this will be used in the following commit

    TerminX r7845 26 lug, 14:54 Engine
  • Generale

    Patch from Nuke.YKT to clip bunches to screen boundaries in Polymost

    TerminX r7844 26 lug, 14:54 Engine
  • Generale

    Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost

    TerminX r7843 26 lug, 14:54 FixEngine

Build 7839

24 lug 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Automatic source file dependency generation for GNUmakefile

    TerminX r7839 24 lug, 08:00
    Mostra dettagli

    This automatically saves the dependencies used for a given object file during the first compilation, then uses the generated data for each subsequent compile to determine if the object needs to be rebuilt. Why? Because if I see one more warning about the C++ One Definition Rule, I'm going to fucking snap.

Build 7838

24 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Revise r7835: instead of not testing wall sprites, we'll just ignore the side blockers

    TerminX r7838 24 lug, 05:56 Engine
  • Generale

    Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2

    TerminX r7837 24 lug, 05:56
  • Generale

    Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X

    TerminX r7836 24 lug, 05:56 Fix

Build 7835

24 lug 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Don't check clip objects for sprites in the keepaway() loop in clipmove()

    TerminX r7835 24 lug, 03:56 Engine
    Mostra dettagli

    This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway.

  • Generale

    OK, this is just a bit too restrictive

    TerminX r7834 24 lug, 03:56

Build 7831

23 lug 2019 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    Clean up raytrace() and rename it to cliptrace()

    TerminX r7831 23 lug, 18:38
  • Generale

    Allow reading vec3_whatever_t as vec2 directly

    TerminX r7830 23 lug, 18:38
    Mostra dettagli

    It's a union in a struct in a union in a struct. Oh god, what have I done.

  • Generale

    Additional clipmove() reworks

    TerminX r7829 23 lug, 18:38 FixEngine
    Mostra dettagli

    This fixes a LOT of clipping errors but needs thorough testing.

  • Generale

    Switch a few iterators in clipmove() from int to native_t

    TerminX r7828 23 lug, 18:37 Engine
  • Generale

    clipmove() patch from Nuke.YKT:

    TerminX r7827 23 lug, 18:37 Engine
    Mostra dettagli

    "In some edge cases posx/y might be 'inside' of neighbor sector. I've added double check for this case"

Mostra gli altri 9 commit di questa build

Build 7810

18 lug 2019 · 6 commit · 2 autori SVN
Apri la build
  • Generale

    Throw a warning when attempting to use CON_DEFINESOUND with a sound index that has already been defined

    TerminX r7810 18 lug, 18:49
  • Generale

    Fix mirrors in Polymer

    TerminX r7809 18 lug, 18:49 FixEngine
  • Generale

    Rename IONMAIDEN -> FURY

    TerminX r7808 18 lug, 18:49
  • Generale

    Try walldist + 8 instead of walldist << 1 in clipupdatesector()

    TerminX r7807 18 lug, 18:49
  • Generale

    Fix another bunch of improperly sized bitmap arrays

    TerminX r7806 18 lug, 18:49 Fix
Mostra l’altro commit di questa build

Build 7804

17 lug 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Expose the current episode and skill selection in ud.m_volume_number and ud.m_player_skill while in their respective menus

    Hendricks266 r7804 17 lug, 20:06

Build 7803

17 lug 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer

    pogokeen r7803 17 lug, 18:33 FixEngine

Build 7798

16 lug 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    polymost1Frag.glsl: Fix warning C7572: OpenGL requires extension names to begin with 'GL_'

    Hendricks266 r7798 16 lug, 01:38 FixEngine
  • Generale

    Tweak build process messages when building objects from .glsl files

    Hendricks266 r7797 16 lug, 01:38
  • Generale

    Fix compilation of linklist.h in C++11 mode with clang

    Hendricks266 r7796 16 lug, 01:38 Fix
  • Generale

    Tweak previous commit so clipmove takes precedence over getzrange

    Hendricks266 r7795 16 lug, 01:38 Engine

Build 7794

16 lug 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit

    Hendricks266 r7794 16 lug, 00:00 FixEngine

Build 7793

13 lug 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.

    pogokeen r7793 13 lug, 18:48 Fix
    Mostra dettagli

    Additionally, remove the no longer necessary shader generated headers folder from .gitignore