Build 1556
SVN-
Generale
Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
-
Generale
Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
-
Generale
Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
-
Generale
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
-
Generale
Ball-busting true client-server multiplayer prototype/alpha/whatever