EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2010 5 build · 5 commit

Build 1708

27 set 2010 · 1 commit · 1 autore SVN
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  • Generale

    New CON commands:

    Helixhorned r1708 27 set, 14:52 FixEngineCON
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    * sectsetinterpolation <sector> * sectclearinterpolation <sector> * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask> * lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * calchypotenuse <<ret>> <x> <y> (all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods. Mapster32: invisible sprite preview with Quote-i.

Build 1707

14 set 2010 · 1 commit · 1 autore SVN
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  • Generale

    Automatically name savegames based on the map name instead of canceling the save if no name is entered

    TerminX r1707 14 set, 11:19

Build 1706

6 set 2010 · 1 commit · 1 autore SVN
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  • Generale

    mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.

    Helixhorned r1706 6 set, 16:08 FixEngine

Agosto 2010 19 build · 29 commit

Build 1704

26 ago 2010 · 3 commit · 1 autore SVN
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  • Generale

    Re-tie initial SDL mouse grabbing to DEBUGGINGAIDS.

    Plagman r1704 26 ago, 08:27
  • Generale

    Correctly (I hope) handle the zoom argument of rotatesprite when drawing HUD models in Polymer.

    Plagman r1703 26 ago, 08:27 Engine
  • Generale

    Add a few debug cvars for development purposes.

    Plagman r1702 26 ago, 08:24

Build 1701

26 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.

    Helixhorned r1701 26 ago, 06:50 FixEngine

Build 1700

21 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.

    Plagman r1700 21 ago, 12:04 FixEngine

Build 1699

21 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.

    Plagman r1699 21 ago, 00:39 Engine

Build 1697

17 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio

    Helixhorned r1697 17 ago, 13:00 FixEngineCON

Build 1696

16 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)

    Helixhorned r1696 16 ago, 06:56 Fix

Build 1695

14 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.

    Helixhorned r1695 14 ago, 14:32 FixEngine

Build 1694

13 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    don't link build utils to all the libs needed for the actual engine itself

    TerminX r1694 scritto il 12 ago 2010 Engine

Build 1693

12 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*

    Helixhorned r1693 12 ago, 14:06 Fix

Build 1692

12 ago 2010 · 2 commit · 1 autore SVN
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  • Generale

    Fixes compilation for now. Now if my executable would start...

    Helixhorned r1692 12 ago, 06:38 Fix
  • Generale

    A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.

    Helixhorned r1691 scritto il 11 ago 2010 FixCON

Build 1689

7 ago 2010 · 6 commit · 1 autore SVN
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  • Generale

    Remove detection of sprites outside of sectors at map load and fix green sprites in Mapster32 with Polymer

    TerminX r1689 7 ago, 16:15 FixEngine
  • Generale

    Possibly fix another weird crash

    TerminX r1688 7 ago, 16:14 Fix
  • Generale

    This is not my day. >:

    TerminX r1687 7 ago, 16:06
  • Generale

    I am an idiot

    TerminX r1686 7 ago, 15:59
  • Generale

    Another 64-bit crash fix

    TerminX r1685 7 ago, 15:52 Fix
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Build 1683

3 ago 2010 · 1 commit · 1 autore SVN
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  • added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines

    Helixhorned r1683 3 ago, 15:21 EngineCON

Build 1682

3 ago 2010 · 1 commit · 1 autore SVN
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  • Generale

    added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls

    Helixhorned r1682 3 ago, 10:45 Engine

Build 1681

3 ago 2010 · 2 commit · 1 autore SVN
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  • Generale

    Implement 'away1' and 'away2' maphacks in Polymer.

    Plagman r1681 3 ago, 08:19 Engine
  • Generale

    Respect the 'notmd' maphack when deciding to draw models in Polymer.

    Plagman r1680 3 ago, 08:06 Engine