EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 1.769 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Gennaio 2011 30 build · 35 commit

Build 1753

6 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Move the highpalookup python helper scripts somewhere that makes sense and

    Plagman r1753 6 gen, 17:50
    Mostra dettagli

    that's packaged by synthesis source snapshots (zebioman request).

Build 1752

3 gen 2011 · 2 commit · 2 autori SVN
Apri la build
  • Generale

    Fix build.

    Plagman r1752 3 gen, 15:50 Fix
  • Generale

    A bunch of mutually unrelated updates.

    Helixhorned r1751 3 gen, 14:04 FixEngine
    Mostra dettagli

    First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required. Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now. Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.

Build 1750

1 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Make deferred polymer model processing not crash; make tile name search case-insensitive.

    Helixhorned r1750 1 gen, 10:35 FixEngine

Dicembre 2010 16 build · 19 commit

Build 1749

30 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    (ATM broken) support for PNG highpal files; their dimensions must be the same as the TGA ones.

    Helixhorned r1749 30 dic, 17:35 Fix

Build 1748

30 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Highpalookup support is more or less ready, also checked in sample script to

    Plagman r1748 30 dic, 00:13
    Mostra dettagli

    generate the highpalookup maps offline (only with a few incomplete pals right now). New DEF token: highpalookup [pal] [filename] New cvar: r_pr_highpalookups

Build 1747

29 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 dic, 12:46 FixEngine

Build 1746

29 dic 2010 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix release builds.

    Plagman r1746 29 dic, 01:17 Fix
  • Generale

    Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.

    Plagman r1745 scritto il 28 dic 2010 Engine

Build 1744

24 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.

    Helixhorned r1744 24 dic, 07:44 FixEngine

Build 1742

19 dic 2010 · 3 commit · 3 autori SVN
Apri la build
  • Generale

    Fix the build for everything else; it looks like the macro definition for

    Plagman r1742 19 dic, 19:34 Fix
    Mostra dettagli

    ATTRIBUTE was just missing from helixhorned's change.

  • Generale

    fix r1740 msvc build breakage

    TerminX r1741 19 dic, 15:00 Fix
  • Generale

    Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.

    Helixhorned r1740 19 dic, 14:47

Build 1739

19 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK.

    Helixhorned r1739 19 dic, 14:29

Build 1737

18 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.

    Plagman r1737 18 dic, 18:04

Build 1736

17 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.

    Helixhorned r1736 17 dic, 06:22 FixEngine

Build 1735

16 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a bug where having two or more lighting passes on a multi-surface mdsprite would leak some GL state and disable blending for all but the first surface.

    Plagman r1735 16 dic, 19:56 Fix

Build 1734

7 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    This commit doesn't add anything interesting for anyone not interested in tracing down completely absurd bugs.

    Helixhorned r1734 7 dic, 11:05 Fix

Build 1733

5 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.

    Helixhorned r1733 5 dic, 09:39 Engine

Novembre 2010 7 build · 7 commit

Build 1730

27 nov 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.

    Helixhorned r1730 27 nov, 14:12 EngineCON