EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2011 23 build · 26 commit

Build 1799

22 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.

    Helixhorned r1799 22 feb, 00:08 FixEngine

Build 1793

13 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks

    Helixhorned r1793 13 feb, 22:48 Engine

Build 1792

13 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.

    Helixhorned r1792 13 feb, 16:15 FixEngine

Build 1790

11 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    * Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.

    Helixhorned r1790 11 feb, 00:15 FixEngine
    Mostra dettagli

    * Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'. * When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.

Build 1789

7 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)

    Helixhorned r1789 scritto il 6 feb 2011 FixEngine

Build 1788

5 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    make [ and ] keys cycle search matches and Alt-[ and Alt-] cycle corrupt places; make Alt behave the same as Shift when panning/resizing textures in 3D mode to work around dead Shift+KP5+KP2/8 combination.

    Helixhorned r1788 5 feb, 18:16 Fix

Build 1787

4 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    Fix handling of lotag and friends in generic sprite search. Tags like 65535 which are really (int16_t)(-1) are now also found.

    Helixhorned r1787 scritto il 3 feb 2011 FixEngine

Gennaio 2011 30 build · 35 commit

Build 1785

30 gen 2011 · 1 commit · 1 autore SVN
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  • Generale

    Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0

    TerminX r1785 30 gen, 20:13 FixEngine

Build 1784

30 gen 2011 · 1 commit · 1 autore SVN
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  • Generale

    print 'cached tile' messages only from 5 ms up so as not to flood the OSD/log; quit on out of mem in one more place; new tool md2tool to query MD2 model info or change the scale/translate fields so that desired bounds are produced

    Helixhorned r1784 30 gen, 03:02

Build 1783

27 gen 2011 · 1 commit · 1 autore SVN
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  • Generale

    Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.

    Plagman r1783 scritto il 26 gen 2011

Build 1781

26 gen 2011 · 1 commit · 1 autore SVN
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  • Generale

    Move the new basepal table one step further so that the engine is now aware of it.

    Plagman r1781 26 gen, 22:35 Engine

Build 1780

23 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    With the help of Coccinelle, eliminate a few sector[-1] accesses and calculations of &sector[-1] (bound checking code not committed).

    Helixhorned r1780 23 gen, 07:30 Engine