Febbraio 2011 23 build · 26 commit
Build 1799
SVN-
Generale
Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
Build 1798
SVN-
Generale
DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.
Build 1797
SVN-
Generale
Mundane Mapster Maintenance Melee, Part 2
Build 1796
SVN-
Generale
Fix shade updating for swapped bottomwalls.
-
Generale
small fix for drawcircle16z m32script command
Build 1794
SVN-
Generale
Fix editor picking with swapped bottomwalls.
Build 1793
SVN-
Generale
use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks
Build 1792
SVN-
Generale
temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.
Build 1791
SVN-
Generale
More OSX build fixery and printf/scanf cleanup for 64-bit systems
Build 1790
SVN-
Generale
* Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.
Mostra dettagli
* Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'. * When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.
Build 1789
SVN-
Generale
fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
Build 1788
SVN-
Generale
make [ and ] keys cycle search matches and Alt-[ and Alt-] cycle corrupt places; make Alt behave the same as Shift when panning/resizing textures in 3D mode to work around dead Shift+KP5+KP2/8 combination.
Build 1787
SVN-
Generale
Fix handling of lotag and friends in generic sprite search. Tags like 65535 which are really (int16_t)(-1) are now also found.
Gennaio 2011 30 build · 35 commit
Build 1786
SVN-
Generale
Oops, missed a segment when applying the patch from bioman by hand
Build 1785
SVN-
Generale
Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
Build 1784
SVN-
Generale
print 'cached tile' messages only from 5 ms up so as not to flood the OSD/log; quit on out of mem in one more place; new tool md2tool to query MD2 model info or change the scale/translate fields so that desired bounds are produced
Build 1783
SVN-
Generale
Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.
Build 1782
SVN-
Generale
Hook basepal up to highpal.
Build 1781
SVN-
Generale
Move the new basepal table one step further so that the engine is now aware of it.
Build 1780
SVN-
Generale
With the help of Coccinelle, eliminate a few sector[-1] accesses and calculations of §or[-1] (bound checking code not committed).