EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2019 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2019 34 build · 122 commit

Build 7794

16 lug 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit

    Hendricks266 r7794 16 lug, 00:00 FixEngine

Build 7793

13 lug 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.

    pogokeen r7793 13 lug, 18:48 Fix
    Mostra dettagli

    Additionally, remove the no longer necessary shader generated headers folder from .gitignore

Build 7792

13 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix translucent masked wall sorting issue in Polymost

    TerminX r7792 13 lug, 14:26 FixEngine
  • Generale

    Voxel fix

    TerminX r7791 13 lug, 14:26 FixEngine
  • Generale

    Rename "autosaves" to "checkpoints" in menu

    TerminX r7790 13 lug, 14:26

Build 7786

12 lug 2019 · 6 commit · 2 autori SVN
Apri la build
  • Generale

    Fix sequential GNUmakefile build

    Hendricks266 r7786 12 lug, 17:12 Fix
  • Generale

    Support separate .glsl shaders in Windows MSVC builds

    pogokeen r7785 12 lug, 01:44
  • Generale

    osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state

    pogokeen r7784 12 lug, 01:44 FixEngine
  • Generale

    Support clamping in polymost1Frag.glsl and use it for sprites

    pogokeen r7783 12 lug, 01:44 Engine
  • Generale

    Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.

    pogokeen r7782 12 lug, 01:44 Engine
    Mostra dettagli

    Additionally, git ignore the shader's generated headers folder.

Mostra l’altro commit di questa build

Build 7780

8 lug 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix volume slider bug introduced in r7773

    TerminX r7780 8 lug, 22:42 Fix
  • Generale

    QOL change: print save filename to console for manual savegames, too, not just ones generated through the script

    TerminX r7779 8 lug, 22:42
  • Generale

    Voxel fixes from Nuke.YKT

    TerminX r7778 8 lug, 22:42 FixEngine
  • Generale

    Don't attempt to animate sprites drawn as voxels by picnum

    TerminX r7777 8 lug, 22:42 Engine

Build 7776

7 lug 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    This is just syntax and formatting

    TerminX r7776 7 lug, 17:41
    Mostra dettagli

    No functional changes.

  • Generale

    Rename stupid structure member I probably named when I was high

    TerminX r7775 7 lug, 17:41
  • Generale

    Stop trying to make CTRL-ALT-DEL happen

    TerminX r7774 7 lug, 17:41
    Mostra dettagli

    It's not going to happen.

  • Generale

    Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations

    TerminX r7773 7 lug, 17:41 Fix
    Mostra dettagli

    This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.

  • Generale

    Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE

    TerminX r7772 7 lug, 17:41 CON

Build 7771

6 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in

    TerminX r7771 6 lug, 12:04 CON
  • Generale

    Make shadows on voxels in Polymost look like they do in classic

    TerminX r7770 6 lug, 12:04 Engine
  • Generale

    Even more minor fix to previous commit

    TerminX r7769 6 lug, 12:04 Fix

Build 7767

6 lug 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle

    TerminX r7767 6 lug, 10:54 FixEngine
  • Generale

    Fix audio position updating in automap mode

    TerminX r7766 6 lug, 10:54 Fix

Build 7765

6 lug 2019 · 11 commit · 1 autore SVN
Apri la build
  • Generale

    Prevent addlogvar from accepting constants, which causes a crash

    TerminX r7765 6 lug, 09:30 Fix
  • Generale

    Make cache1d try a little harder to find a suitable block before bailing with "CACHE SPACE ALL LOCKED UP!"

    TerminX r7764 6 lug, 09:30
  • Generale

    Make cacheAgeEntries() do a more consistent amount of work per frame

    TerminX r7763 6 lug, 09:30
  • Generale

    Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire

    TerminX r7762 6 lug, 09:30
    Mostra dettagli

    Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.

  • Generale

    Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected

    TerminX r7761 6 lug, 09:30
Mostra gli altri 6 commit di questa build

Build 7754

5 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping.

    pogokeen r7754 5 lug, 14:17
    Mostra dettagli

    Suggest reducing SCISDIST when there's time to debug SCISDIST issues.

  • Generale

    If GL_ARB_clip_control & GL_ARB_depth_clamp are available, reflect that in glinfo

    pogokeen r7753 5 lug, 14:17
  • Generale

    Update GLAD to 0.1.30 and add GL_ARB_clip_control, GL_ARB_depth_clamp, and GL_ARB_shader_texture_lod extensions

    pogokeen r7752 5 lug, 14:17

Giugno 2019 8 build · 94 commit

Build 7748

25 giu 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix 32-bit Polymost issues by enabling SSE instructions and setting GCC to use SSE floating point math exclusively.

    pogokeen r7748 25 giu, 19:36 FixEngine
    Mostra dettagli

    Additionally, enable SSE2 to better match 64-bit builds and use -malign-double for the potential performance benefit.