EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2019 71 build · 191 commit

Build 7922

7 ago 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Reverse the order video modes are sorted in

    TerminX r7922 7 ago, 18:49
  • Generale

    Tweak the fatal engine initialization error and game already running dialog boxes a bit

    TerminX r7921 7 ago, 18:48 Engine

Build 7918

7 ago 2019 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    Audiolib housekeeping

    TerminX r7918 7 ago, 15:44
  • Generale

    Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice

    TerminX r7917 7 ago, 15:44
  • Generale

    Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.

    TerminX r7916 7 ago, 15:44 Engine
    Mostra dettagli

    Patch from Nuke.YKT and Fox.

  • Generale

    Sound cleanups

    TerminX r7915 7 ago, 15:44
  • Generale

    New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior

    TerminX r7914 7 ago, 15:44
Mostra gli altri 11 commit di questa build

Build 7900

7 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.

    pogokeen r7900 7 ago, 13:28

Build 7896

7 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    definecheatdescription

    Hendricks266 r7896 7 ago, 12:12
  • Generale

    Move cheat descriptions from menus.cpp to cheats.cpp

    Hendricks266 r7895 7 ago, 12:12
  • Generale

    Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.

    Hendricks266 r7894 7 ago, 12:12

Build 7893

7 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.

    pogokeen r7893 7 ago, 09:46 FixEngine
    Mostra dettagli

    This fixes skyboxes not rendering in TILE_SAVESHOT.

Build 7892

7 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt()

    pogokeen r7892 7 ago, 09:19 Fix
    Mostra dettagli

    This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff

  • Generale

    sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered

    pogokeen r7891 7 ago, 09:19 Engine
  • Generale

    engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault

    pogokeen r7890 7 ago, 09:18 FixEngine

Build 7889

6 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES

    pogokeen r7889 6 ago, 23:54 FixEngine

Build 7888

4 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data

    pogokeen r7888 4 ago, 19:14 FixEngine
  • Generale

    polymost.cpp: If a tile in the tilesheet is large enough to fit a redefined tile, use that space rather than allocating a new texture

    pogokeen r7887 4 ago, 19:14 Engine
  • Generale

    polymost.cpp: if an indexed colour tile is being reloaded, changed dimensions, and no longer matches the calculated tilesheets, generate a separate texture for it.

    pogokeen r7886 4 ago, 19:14 Engine
    Mostra dettagli

    Similarly, if the tile does match the calculated tilesheets but was a separate texture, delete the texture and load the tile back into the tilesheet.

Build 7884

3 ago 2019 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Oops

    TerminX r7884 3 ago, 19:52 Fix
  • Generale

    Fix crashes when passing invalid variable names to a couple of debugging commands in the console

    TerminX r7883 3 ago, 19:52 Fix
  • Generale

    Don't attempt to draw TILE_LOADSHOT unless it's already in memory

    TerminX r7882 3 ago, 19:52
    Mostra dettagli

    This works around a flaw in the .ext loading logic that I don't have time to debug right now.

  • Generale

    Fix automapping not working when looking at the textured map mode

    TerminX r7881 3 ago, 19:52 Fix
  • Generale

    Skip drawing invalid polygons in polymost_drawpoly()

    TerminX r7880 3 ago, 19:52
Mostra gli altri 5 commit di questa build

Luglio 2019 34 build · 122 commit

Build 7873

31 lug 2019 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    This adds back in the engine's old automapping feature

    TerminX r7873 31 lug, 23:50 Engine
    Mostra dettagli

    This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

  • Generale

    Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()

    TerminX r7872 31 lug, 23:50
  • Generale

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 lug, 23:50 Fix
  • Generale

    Don't blow away wall cstat bit 14 for use as a temp flag in the editor

    TerminX r7870 31 lug, 23:50 Engine
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Work around an issue with far plane clipping with voxels without mipmaps in software mode

    TerminX r7869 31 lug, 23:50 Engine
    Mostra dettagli

    Patch from Nuke.YKT.

Mostra gli altri 8 commit di questa build

Build 7860

31 lug 2019 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Apply "reset object trackers on savegame load" patch

    TerminX r7860 31 lug, 23:50
  • Generale

    Wahhh, I'm MSVC and I cry about applying unary negation to a boolean

    TerminX r7859 31 lug, 23:49
  • Generale

    Fix issue rendering TROR when the camera's z coordinate is right on the portal

    TerminX r7858 31 lug, 23:49 FixEngine
  • Generale

    Another clipping fix

    TerminX r7857 31 lug, 23:49 Fix
  • Generale

    Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()

    TerminX r7856 31 lug, 23:49
Mostra l’altro commit di questa build

Build 7854

31 lug 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    polymost_scansector(): avoid using a culling method not designed for voxels when handling 1-sided wall aligned sprites that have voxel replacements

    pogokeen r7854 31 lug, 17:08 Engine
  • Generale

    Fix mixing offscreenrendering (render targets) and mirrors. Don't allow recursing beyond 1 level of mirroring through multiple levels of render targets.

    pogokeen r7853 31 lug, 17:08 Fix
  • Generale

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 lug, 17:08 FixEngineCON
    Mostra dettagli

    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

  • Generale

    tilepacker.cpp: enclose macro substituted values in parenthesis

    pogokeen r7851 31 lug, 17:07