Build 1845
SVN-
Generale
fix lone sector drawing
Nickname SVN e nomi Git sono unificati per persona.
fix lone sector drawing
SDL 1.3 fixes
various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.
addition: disable sprite sectnum checking with m32script expert mode enabled.
Disable texture compression when ATI's horrible OpenGL implementation is detected
MD3 export script for Blender, based off the XReal hosted one and modified to
not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3.
Blender ASE: fix animation import.
fix mikesnd
Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.
Add animation support to the ASE import script.
Checking in ASE import script for Blender, improved with vertex normal support.
minor fixes
new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.
piss on music in savegames
Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
Fix a couple of warnings when building with SDL 1.3
<Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?
<TerminX> sure, I can do that
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
a couple of multiplayer fixes