EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2018

  • Generale

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 mag, 21:44 Build 6874 Fix
  • Generale

    Fix some printf warnings.

    Hendricks266 r6872 2 mag, 00:13 Build 6872 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 mag, 00:13 Build 6872 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 mag, 00:12 Build 6872 Fix
  • Generale

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 mag, 00:12 Build 6872 Fix
  • Generale

    WWII GI: Update the default values of the weapon gamevars to correctly match the original game.

    Hendricks266 r6868 2 mag, 00:12 Build 6872 CON
  • Generale

    Fix some inaccuracies to the released versions of NAM and WWII GI.

    Hendricks266 r6867 2 mag, 00:12 Build 6872 Fix
    Mostra dettagli

    *Both: Reload frame display for weapon 1 *WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

  • NAM

    Fix the M16's autoaim.

    Hendricks266 r6866 2 mag, 00:12 Build 6872 Fix
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    Reported by Little Tijn.

Aprile 2018