Settembre 2018
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Generale
Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
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Generale
Xmalloc() -> Xrealloc() in C_AllocProjectile()
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Generale
Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set
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Generale
Reword error message displayed at startup when game data is missing
Agosto 2018
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Generale
Silence less stupid fucking warning
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Generale
Silence stupid fucking warnings
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Generale
Bump BYTEVERSION
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Generale
Don't play DUKE_GOTHEALTHATLOW sound in standalone builds
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Generale
Work around strange internal compiler error with gcc 8.2.0...
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Generale
Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved.
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Generale
screens.cpp: Show average game update time over the last 100 game updates
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Generale
[facepalm emoji]
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Generale
Remove redundant code from Polymost fog
Mostra dettagli
Patch from Fox.
Luglio 2018
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Generale
polymost.cpp/glsurface.cpp: Don't print shader compile status to the console on success.
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echo successful script commands invoked from the console with "do" back to the console in green to indicate success.
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Generale
"Lomont then searched for a constant optimal even after one and two Newton iterations and found 0x5F375A86, which is more accurate than the original at every iteration stage."
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Generale
Cheap fix for load game menu crash
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Generale
Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef()
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Generale
Create P_GetOverheadPal() and restore the DOS definition of it.
Mostra dettagli
DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.
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Generale
Factor out P_GetKneePal().
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Generale
Clean up variables in overhead map player sprite draw code.
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Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
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Generale
Fix -Wformat-overflow warnings
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Generale
Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
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Generale
Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
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Generale
Update glad to 0.1.25
Mostra dettagli
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Perform a "divisor known at compile time" optimization
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Generale
Fix variable capitalization in Dependencies.mak files
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Generale
MSVC build fix
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Generale
Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out
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Generale
CON_SWITCH maintenance
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Generale
EDUKE32_STANDALONE stuff
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Generale
Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)
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Generale
menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined
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Generale
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
Mostra dettagli
When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).
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Generale
sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer
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Generale
polymost.cpp: make c_wrapThreshold consistent between POLYMOST1_BASIC_FRAGMENT_SHADER_CODE and POLYMOST1_EXTENDED_FRAGMENT_SHADER_CODE
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Generale
polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES
Mostra dettagli
Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.
Giugno 2018
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Generale
Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands
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Generale
Reduce default snd_numvoices to 64 and reduce max to 128
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Generale
sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface
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Generale
glsurface.h/.cpp: change how the palette is handled and fix tinting/fading
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Generale
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Generale
Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back
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Generale
Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.
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Generale
Use aligned memory allocation for GL surface
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Generale
Fix issue with viewing the player sprite through a security camera
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Generale
Fix inclusion of sdl_inc.h in Duke3D's config.cpp
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Generale
Fix error with initputs symbol when linking the Build tools in some environments
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Generale
Fix building the Build tools