Ottobre 2018
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Generale
Fix potential OOB spriteext[] access when checking SPREXT_NOTMD to determine whether or not to render a sprite's model, if available
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Generale
Oh look, the first 3 arguments passed to parascan() are completely useless
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Generale
Silence warning about truncating the result of memcmp
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Generale
Tweak osdfunc_setrendermode() to report whether the classic renderer is the C or ASM version
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Generale
Fix null pointer deference when attempting to load a model with improper or missing skin definitions
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Generale
Untabify kplib.cpp
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Generale
Fix overcomputation in the classic renderer due to a bug caused by a previous optimization attempt
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Generale
Slightly reorganize Bdirent struct for efficiency. Despite being "Bdirent", this struct in no way matches the system provided dirent struct.
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Generale
Add debug_break() to the top of handle_memerr()
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Generale
Fix false positive buffer overflow report in PVS-Studio
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Generale
Fix types of vars passed into sscanf() for use as return values
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Generale
Fix issue in the C version of the classic renderer where someone had attempted to negate a bool
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Generale
Fix bad logic for kill counter in G_DisplayRest()
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Generale
Fix accidental double assignment of pPlayer->jetpack_on in P_ResetStatus()
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Generale
Untabify polymost.h
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Generale
Slightly increase efficiency of osd_findsymbol() (this is the slow one that has to handle partial matches)
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Generale
Comment out bad entry in SDL keycode translation table
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Generale
Replace APLAYER picnum check in A_ShootWithZvel() with null pointer check
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Generale
Replace spritenum check with ptr check in VM_ScriptInfo()
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Generale
Fix potential null pointer dereferencing
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Generale
Fix minor bug where a null pointer was passed into free() unconditionally
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Generale
Fix potential texcache issue with HICTINT_IN_MEMORY and HICTINT_APPLYOVERALTPAL due to a mistake involving operator precedence
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Generale
Fix potential uninitialized use of highlightx/y/1/2 in the editor and convert them to vec2_t in the process
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Generale
Fix potential dereference of null pointer when calling polymost_bindPth()
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Generale
Fix potential null pointer dereference in S_DefineAudioIfSupported() when passing filenames without extensions
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Generale
Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.
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Generale
Fix potential null pointer dereferences when rendering a model with no animations (?)
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Generale
Fix potential null pointer dereference
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Generale
Fix a couple of things with the dreaded crosshair coloration functions. ;)
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Generale
Trying to silence a warning at link time in VS. DONT_BUILD.
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Generale
VS build fix. DONT_BUILD.
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Generale
This seems to fix debug builds in Visual Studio. DONT_BUILD.
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Generale
VS project changes. DONT_BUILD.
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Generale
Add debugbreak.h from https://github.com/scottt/debugbreak
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Generale
Settembre 2018
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Generale
"@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"
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Generale
Actually fix savegame crash... probably.
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Generale
Fix embarrassing Windows-centric fuckup
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Generale
VS project properties
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Generale
Fix VS warning
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Generale
Fix savegame crash issue
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Generale
Minor fixups needed to build as a native VS project
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Generale
New native Visual Studio solution and projects, based on a set made by icecoldduke.
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Generale
EDUKE32_STANDALONE stuff
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Generale
Remove apScriptEvents from savegames
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Generale
Revise r6974
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Generale
Fix parameter aliasing warning in G_LoadGroups()
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Generale
Replace a bunch of fall-through comments with our fallthrough__ macro.
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Generale
Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
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Generale
Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.