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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2011 20 build · 87 commit

Build 2172

9 dic 2011 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    Fix negative array access in premap.c

    Helixhorned r2172 9 dic, 11:12 Fix
  • Generale

    Fix potential out-of-bounds array access in P_DisplayTip (happened with

    Helixhorned r2171 9 dic, 11:12 Fix
    Mostra dettagli

    WGR2 SVN, so not sure where there's a tipping animation there).

  • Generale

    Fix sintable[] access with out-of-bounds values in core engine functions

    Helixhorned r2170 9 dic, 11:11 FixEngineCON
    Mostra dettagli

    (getzrange, hitscan, clipmove, drawmapview). They're reproducible with DNE1.3D; Since these angle values most likely come from CON code, my suggestion would be to bit-and all values representing angles with 2047 when setting the from CON, but I'd have to think about potential side-effects of doing this.

  • Generale

    - Fix invalid polymer light array access originating from game's cleanup

    Helixhorned r2169 9 dic, 11:11 FixEngine
    Mostra dettagli

    callback 'G_Polymer_UnInit'. - In astub.c, reset spritelightid to -1 when nulling the spritelightptr of a sprite (no crashes observed, just precaution) - In sdlayer.c, catch SIGILLs with our signal handler too, since illegal instructions are what the instrumented debug builds will execute when attempting to carry out an undefined (per C) operation.

  • Generale

    engine.c: fix shift by negative value in parascan().

    Helixhorned r2168 9 dic, 11:11 FixEngine
Mostra gli altri 11 commit di questa build

Build 2156

7 dic 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

    TerminX r2156 7 dic, 19:56 Fix

Build 2155

4 dic 2011 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    a.m32: New function save_restore_hlsectors, also accessible from the Quote-F

    Helixhorned r2155 4 dic, 13:21 EngineCON
    Mostra dettagli

    menu. If some sectors are highlighted, save their indices. The highlighting of those particular sectors can then be restored at a later time (but careful across structural modifications that tweak sector indices) by running the same function. Shares a 'gamearray' with function 'collect_teleporting_sectors', so the latter will reset this one when run.

  • when failing to compile a state with a menu name, don't keep the

    Helixhorned r2154 4 dic, 13:20 CON
    Mostra dettagli

    menu entry.

  • fix filling all sectors of a bunch with Ctrl-U. Previously, only

    Helixhorned r2153 4 dic, 13:20 FixEngine
    Mostra dettagli

    one sector was filled and the 'clear bunch' message was displayed even if the operation was canceled.

  • Generale

    CON parser cleanup: make labelcode save offsets to CON code instead of

    Helixhorned r2152 4 dic, 13:20 CON
    Mostra dettagli

    pointers and make it into an int32_t*.

Build 2151

4 dic 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    CON parser cleanup: make labeltype be an int32_t* instead of an intptr_t*.

    Helixhorned r2151 4 dic, 13:19 CON
  • Generale

    CON parser cleanup: when getting a value from labelcode[], assume that it

    Helixhorned r2150 4 dic, 13:19 CON
    Mostra dettagli

    represents a pointer into the script for label types other than LABEL_DEFINE instead of checking inclusion of the value in the script bounds. This assertion was tested with WGR2 SVN.

Build 2149

4 dic 2011 · 2 commit · 1 autore SVN
Apri la build
  • CON

    Add the following commands to those which shouldn't be optimized away

    Helixhorned r2149 4 dic, 10:10 CON
    Mostra dettagli

    with empty branches: ifcanseetarget, ifpdistl, ifpdistg, ifgotweapononce.

  • more Makefile tweaks; spriteext

    Helixhorned r2148 4 dic, 10:09

Build 2146

3 dic 2011 · 4 commit · 1 autore SVN
Apri la build
  • When failing to extend a collection of sectors because one of

    Helixhorned r2146 3 dic, 05:13 Engine
    Mostra dettagli

    them has a different height, print the sectnums of two differing sectors to so that the mapper can find and examine them with Ctrl-J.

  • new cfg var 'glusememcache', the same as r_memcache cvar.

    Helixhorned r2145 3 dic, 05:13 Engine
  • when having some sectors highlighted, also show how many walls

    Helixhorned r2144 3 dic, 05:13 Engine
    Mostra dettagli

    they contain in total.

  • Makefile bits for Windows.

    Helixhorned r2143 3 dic, 05:12

Novembre 2011 14 build · 46 commit

Build 2142

27 nov 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Revert r2141 functionality because it was a stupid-ass hack and breaks E3L5.

    Helixhorned r2142 27 nov, 04:02 FixEngine
    Mostra dettagli

    The texture warping mode will need to be set depending on whether we're actually drawing a parallaxed sky or not.

Build 2141

26 nov 2011 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Upload sky textures with s wrapping set to GL_CLAMP{_TO_EDGE}.

    Helixhorned r2141 26 nov, 14:41 FixEngine
    Mostra dettagli

    This fixes the vertical (~1 texel wide) stripes that are especially noticable with tiled art skies and Polymost with r_parallaxskyclamp=1 or Polymer (which always uploads skies with repeating s and t coords). What constitutes a sky tile is currently hardcoded to be >=78 and <=99.

  • Generale

    Fix moving cloud panning like in E4L1.

    Helixhorned r2140 26 nov, 14:40 Fix
  • Generale

    Remove old duplicate_selected_sectors() function and copysector(), which

    Helixhorned r2139 26 nov, 14:40
    Mostra dettagli

    was only used there, from the source.

  • Generale

    Rewrite sector duplication (Insert or C) in terms of backup_highlighted_sector

    Helixhorned r2138 26 nov, 14:40 Engine
    Mostra dettagli

    and restore_highlighted_sector functions. What this means is that TROR bunches are now correctly duplicated too (only if all sectors of a given bunch are highlighted).

  • Generale

    New modifier for RAlt. When RShift is depressed while highlighting sectors

    Helixhorned r2137 26 nov, 14:40 Engine
    Mostra dettagli

    (i.e. first press RAlt, then hold RShift to make it active), consider all sectors, even the grayed out ones. This makes 6 modifier keys in 4 categories for RAlt. Can you name them all? Also spell out the labels that get drawn near the reticle when applying some of the modifiers and make them not show when not actually selecting (e.g. pressed RShift alone, but have highlighted sectors)

Build 2136

26 nov 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    In backing up highlighted sectors code: also back up TROR information so

    Helixhorned r2136 26 nov, 14:39 Engine
    Mostra dettagli

    that bunches and nextwall links are restores, too. Now, to coalesce two TROR maps (e.g. for a CBP), one could do for i allsectors, sethighlightsector i 1 on the console, and then load the 'other' map to copy over the contents of the first, including all TROR stuff. Note that neither selecting all sectors with RAlt, nor duplicating them with Insert would lead to the desired effect (yet). Internally, - yax_setbunch() now has different behavior for bunchnums -1, -2 and -3 (it either clears the nextwalls or not) - build.c has a helper function free_n_ptrs(). This could be handy in other situations where many blocks of memory must be allocated consecutively and freed in case of failure

Build 2135

26 nov 2011 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    When restoring temporarily backed up map, clear all TROR bunches. This is

    Helixhorned r2135 26 nov, 06:12 Fix
    Mostra dettagli

    suboptimal, but at least 'correct' and won't produce the aforementioned corruptions anymore.

  • Generale

    Auto-correct the just mentioned inconsistency by clearing the respective TROR

    Helixhorned r2134 26 nov, 06:12 Fix
    Mostra dettagli

    nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')

  • Generale

    corruption checker: catch TROR-nextwalls in non-extended sectors. These

    Helixhorned r2133 26 nov, 06:12 FixEngine
    Mostra dettagli

    can be caused by copying map parts from one map to another (or a new one). The copying system is slightly broken right now....

  • Generale

    Backing up and restoring highlighted portion of map: calculate new

    Helixhorned r2132 26 nov, 06:12 FixEngine
    Mostra dettagli

    next{wall,sector} indices instead of using checksectorpointer() so that the nextwalls will be restored exactly as they were (provided that they are copied). Also fix tweaking the sectnums of sprites.

Build 2130

25 nov 2011 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    Ability to duplicate an inner loop in a neighboring TROR sector.

    Helixhorned r2130 25 nov, 01:53 Engine
    Mostra dettagli

    Called 'loop punching'. In addition to duplicating the loop, the inner portions of the original and cloned loop are made into a new bunch, and the loop walls are made to be neighbors, linking their movement to each other. This gives a way to create island sectors with a differing bunchnum in the midst of an already extended area. Usage: For an extended sector containing a CCW inner loop, select its points using Ctrl+Shift. Press Ctrl-E to be queried whether to duplicate the points into the upper or lower extension (even if it's unambiguous). A number of conditions must be met for a successful 'punch', which should hopefully be more or less obvious. Among them: - loop walls should all be red - the starting wall is only considered among the non-grayed-out ones - the neighboring sector must not contain points inside or at the loop

  • Generale

    "Sloped extended sectors cannot be split", oops. Also fix a glitch that

    Helixhorned r2129 25 nov, 01:52 FixEngine
    Mostra dettagli

    would break out of the 2D mode loop when splitting a sector would exceed limits.

  • Generale

    Factor out high-level 'add loop to sector' code into own function.

    Helixhorned r2128 25 nov, 01:52 Engine
  • Generale

    in 'adding new loop to sector': use local 'firstwall' instead of ovh.suckwall

    Helixhorned r2127 25 nov, 01:52 Engine
  • Generale

    Three Mapster32 changes (2 wall-drawing related, 1 crash fix)

    Helixhorned r2126 25 nov, 01:52 FixEngine
    Mostra dettagli

    - Don't crash when sector joining fails under certain circumstances. - Increase the point lock (Manhattan) distance from 1/16th to 1/8th of the grid square length, making it easier to snap to vertices not lying at the grid points with grid lock on - When drawing walls, don't snap to any of them except the first drawn

Mostra gli altri 9 commit di questa build

Build 2116

17 nov 2011 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix the Makefile on OSX. Their linker has a different syntax for requesting the

    Helixhorned r2116 17 nov, 13:10 Fix
    Mostra dettagli

    memory map.

  • Generale

    Fix the flickering in the tile selector with lazy hightile loading on

    Helixhorned r2115 17 nov, 13:10 FixEngine
    Mostra dettagli

    (lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one, so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.

  • Generale

    Remove the -nopause switch of r2108, since it didn't help at all.

    Helixhorned r2114 17 nov, 13:09
  • comment out FX_PlayLoopedAuto debug message to stdout

    Helixhorned r2113 17 nov, 13:09

Build 2112

11 nov 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Correct thinko with the ceiling/floor movement code. When moving more than one

    Helixhorned r2112 11 nov, 14:39 Engine
    Mostra dettagli

    sector c/f and moving one of them would go beyond the other side (ceilingz > floorz), don't move any sector c/f at all. When moving only one sector in that case, move so that ceilingz == floorz.

Build 2111

11 nov 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Tweak raising/lowering (groups of) ceilings or floors.

    Helixhorned r2111 11 nov, 12:05 FixEngine
    Mostra dettagli

    Now, if more than one sectors are affected, always move them by the same amount. That is, if one of them would be sticking against the other side, don't move the rest. Another change consists of determining the z delta first, and only then moving the sprites by that amount. This fixes the problem where you'd e.g. raise a 'floor door' against the ceiling, and the effector sprites would be raised one time too much, preventing them from being lowered the next time.

  • Generale

    A couple of Mapster changes related to saving.

    Helixhorned r2110 11 nov, 12:05 FixEngine
    Mostra dettagli

    - new mapster32.cfg and OSD variable 'fixmaponsave_sprites', telling the editor whether to 'fix' the sprite sectnums on saving and entering 3D mode. Note that a) sprite sectnums are never fixed when 'script_expertmode' is enabled, as before, and b) sprites that have out-of-bounds sectnums are still fixed if a proper sector is found - if saving and some sprite sectnums have thus been tweaked, inform the mapper on the status line and print the changes in the OSD - fix update issue similar to an earlier one: when 'saving as', the astub.c- based file name is now updated too, so saving with Ctrl-S now saves into the one save with 'save as' (and not the old one) - don't attempt to recheck wall pointers from scratch (when saving and running with -check) if it's a TROR map

Build 2109

10 nov 2011 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Oops. Revert the *alloc wrapping to catch them being called with bad values.

    Helixhorned r2109 10 nov, 13:47 Fix
    Mostra dettagli

    This was meant for debugging only.

  • Generale

    On Windows, add command-line switch -nopause, disabling the pause key.

    Helixhorned r2108 10 nov, 13:47 Fix
    Mostra dettagli

    Hopefully this fixes the periodic pausing/unpausing that a few people have been experiencing. Also fix build with GCC 3.

  • Generale

    Fix building with both LTO and VPX support enabled. Specifically, don't use

    Helixhorned r2107 10 nov, 13:47 Fix
    Mostra dettagli

    the 'optimize' function attribute if LTO is enabled.

Build 2105

5 nov 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix the 'displayrandvar{var}' CON and m32script commands for environments

    Helixhorned r2105 5 nov, 05:13 FixCON
    Mostra dettagli

    with RAND_MAX > 32767 (everything except Windows?). The 'displayrand' command now returns values from 0 to 32767 inclusive, across all platforms.

Build 2104

3 nov 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    New CON command

    Helixhorned r2104 3 nov, 16:08 CON
    Mostra dettagli

    setactorsoundpitch <actor#> <sound#> <pitchoffset> which can be used to change the pitch of a playing sound. The pitch offset has the same meaning as the definesound pitch range endpoints, i.e. the units are 1/100th of a seminote. Note that just like the random pitch offset, increasing the pitch makes the sound duration shorter (and vice versa).

  • Make a couple of often-used operations not spam messages to the log.

    Helixhorned r2103 3 nov, 16:08 Engine