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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2013 36 build · 115 commit

Build 3727

4 mag 2013 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    osd.c: Fix OSD_StripColors() with empty input string.

    Helixhorned r3727 4 mag, 09:36 Fix
  • fix oob read of frame buffer when leftmost vline has a mirror.

    Helixhorned r3726 4 mag, 09:36 Fix
    Mostra dettagli

    In the mirror reversing code, get rid of the padding. This may produce seams, but they appear to be extremely transient and shouldn't be noticeable. In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

  • allow overriding the optimization level with debugging builds.

    Helixhorned r3725 4 mag, 09:36
  • Generale

    Fix one more 1<<31 calculation, remove one unneeded cast.

    Helixhorned r3724 4 mag, 09:36 Fix

Build 3722

1 mag 2013 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix model HUD weapons not showing in Polymer, introduced in r3717.

    Helixhorned r3722 1 mag, 10:42 FixEngine
  • optimize background 'rainbow' drawing in use for editor/debug.

    Helixhorned r3721 1 mag, 10:42
    Mostra dettagli

    Also, draw it at shade 18 and don't use fullbright colors.

  • do not pass $(STDCPPLIB) to final eduke32/mapster32 linking step.

    Helixhorned r3720 1 mag, 10:42 Engine
  • clean up mirror drawing code.

    Helixhorned r3719 1 mag, 10:41
    Mostra dettagli

    No functional changes, but a (commented out) debug line for an oob read of the frame buffer when the mirror covers the whole screen is inserted.

Aprile 2013 28 build · 84 commit

Build 3717

29 apr 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix two bugs found by Clang's undefined behavior sanitizer.

    Helixhorned r3717 29 apr, 12:24 Fix
    Mostra dettagli

    - Return early from drawsprite_classic() if tspr->owner if oob. Commonize that check between renderers into bad_tspr(). - Make the BIT() macro a left-shift of the *unsigned* number 1, preventing expansion to (1<<31).

  • Generale

    Fix debugging builds with Clang 3.2 and up.

    Helixhorned r3716 29 apr, 12:24 Fix
    Mostra dettagli

    In those Clang versions, -fcatch-undefined-behavior was replaced by -fsanitize=<what>. For Clang 3.2, we enable the address sanitizer and for 3.3 also the miscellaneous undefined behavior one. Currently, there's no version auto-detection from the Makefiles, it's set to 3.3 and the others are commented out.

  • Generale

    Generalize ZRANGE and ANGRANGE to accept any nonnegative number.

    Helixhorned r3715 29 apr, 12:24
    Mostra dettagli

    Numbers 0 and 1 mean 'no spread', but the latter does one krand() call. Negative numbers are reserved for potential future use.

Build 3714

29 apr 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p

    TerminX r3714 29 apr, 08:13

Build 3712

25 apr 2013 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    In G_LoadAddon(), remove inner 'struct grpfile *grp', fixing uninited access.

    Helixhorned r3712 25 apr, 14:10 Fix
    Mostra dettagli

    ... four lines later. I don't know if that is the intended semantics for this function, but nasal demons is clearly not what we want. Please review!

  • Generale

    Fix two harmless warnings and reindent one switch block.

    Helixhorned r3711 25 apr, 14:10 Fix
    Mostra dettagli

    Also, make G_LoadAddon() local to game.c.

  • Generale

    Lunatic (map-int VX) build: implement loading <V7 maps.

    Helixhorned r3710 25 apr, 14:10
  • auto-detect LameDuke's PALETTE.DAT and read tables accordingly.

    Helixhorned r3709 25 apr, 14:10 Engine
    Mostra dettagli

    LameDuke's shade table has 32 gradients of shade, like Duke3D. For the translucency table though, only the diagonal + one half is stored because it's symmetric (50/50 translucency).

Build 3708

25 apr 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:

    TerminX r3708 25 apr, 10:49 CON
    Mostra dettagli

    grpinfo { name "YourGameName" scriptname "yourgame.con" defname "yourgame.def" size yourgrpsize dependency DUKE15_CRC flags GAMEFLAG_ADDON crc yourgrpcrc } The "flags" field can also take the value "GAMEFLAG_DUKE" to define a new base game. Since this is the first commit of a new feature, certain semantics of the implementation and syntax are liable to change as necessary.

  • Generale

    Don't write SelectedGRP to eduke32.cfg when using the Megaton compatibility "-addon" parameter.

    TerminX r3707 25 apr, 10:48
  • Generale

    Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).

    TerminX r3706 25 apr, 10:48 Engine

Build 3705

22 apr 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix startup problems stemming from SelectedGRP = "" ending up in eduke32.cfg

    TerminX r3705 22 apr, 09:30 Fix

Build 3704

22 apr 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    a.m32: add user variable 'override_basepal'.

    Helixhorned r3704 22 apr, 03:35 Engine
    Mostra dettagli

    Set it to >=0 to override the base palette (water, slime, ...) in 3D mode. This can be useful to navigate Lameduke's underwater sections, since its LOOKUP.DAT only contains 8 lookup tables, but no other *base* palettes. Consequently, base palettes >=1 will make the whole screen black when Lameduke's LOOKUP.DAT is loaded into EDuke32 or Mapster32.

  • Generale

    Revert an awful stupidity I committed in r3700.

    Helixhorned r3703 22 apr, 03:35 Fix
  • Generale

    Remove 'cl_angleinterpolation' cvar because it had no effect for a while.

    Helixhorned r3702 22 apr, 03:35 CON
    Mostra dettagli

    Also remove the two instances of commented out code, but not the respective CON structure access code.

Build 3701

21 apr 2013 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.

    Helixhorned r3701 21 apr, 12:55 FixEngine
    Mostra dettagli

    This fixes the bug reported here: http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233 But I haven't checked the change for any adverse effects.

  • Generale

    engine.c: stylistic tweaks of drawmasks().

    Helixhorned r3700 21 apr, 12:55 Engine
  • in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.

    Helixhorned r3699 21 apr, 12:55 FixEngineCON
    Mostra dettagli

    This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

  • in quick tile selection [G], if tile is nonexistent, revert it.

    Helixhorned r3698 21 apr, 12:55 FixEngine
  • tweak the 'loaded map' message a bit.

    Helixhorned r3697 21 apr, 12:55 FixEngine
    Mostra dettagli

    - colorize the trailing part if there is corruption or (new) if sprites were removed - also corrupt-check when loading <V7 map - move start{pos,ang,sectnum} to build.c - remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment

Mostra gli altri 3 commit di questa build

Build 3693

17 apr 2013 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Lunatic/OS X: generate bytecode in object files from LuaJIT.

    Helixhorned r3693 17 apr, 13:34
  • Generale

    osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'.

    Helixhorned r3692 17 apr, 13:34
  • Generale

    OS X: Pass -Wno-narrowing only with GCC 4.3+, fixing arttool build on my setup.

    Helixhorned r3691 17 apr, 13:34 Fix
  • Generale

    osxbuild.sh: new option --lastrev, 'dummyhelix' preset.

    Helixhorned r3690 17 apr, 13:34
  • Generale

    OS X: Write eduke32.log to ~/Library/Logs unless -usecwd is given.

    Helixhorned r3689 17 apr, 13:34

Build 3688

16 apr 2013 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Mask the seam that shows up when drawing the scuba HUD overlay in OpenGL by drawing SCUBAMASK 3 times... once at the left position + 1, and then at the proper left and right positions. It's definitely a hack, but at least it lives on the game side of things.

    TerminX r3688 16 apr, 15:37 Engine
  • Generale

    Fix building against libpng 1.6, which removed png_sizeof

    TerminX r3687 16 apr, 15:37 Fix

Build 3684

15 apr 2013 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    gameexec.c: in VM_Fall(), comment out dead code, small indentation change.

    Helixhorned r3684 15 apr, 03:48
  • Generale

    TROR no-SE7 water: spawn splash, reuse calculated other sector number.

    Helixhorned r3683 15 apr, 03:48 Engine
  • Generale

    Improve on the code that handles changing sectors of projectiles.

    Helixhorned r3682 15 apr, 03:48 Engine
    Mostra dettagli

    - In the A_MoveSprite() code that transports projectiles due to an SE7 (introduced in r1450 / legacy ROR), only report "success" if the transportation succeeded. - Clear newly introduced internal SPRITE_DIDNOSE7WATER flag after checking it.

  • Generale

    In G_MoveStandables() CRACKx handling, fix oob access of DynamicTileMap[].

    Helixhorned r3681 15 apr, 03:48 Fix
    Mostra dettagli

    Also, in two cases, don't assign A_IncurDamage() result to a variable if it's not needed.

  • Generale

    Fix a couple of issues identified in the preceding commit.

    Helixhorned r3680 15 apr, 03:48 Fix
    Mostra dettagli

    - In S_PlaySound(), move the sound index bound check above an indexing. - For A_CheckHitSprite(), and A_FindPlayer(), allow NULL second arg. - In A_ShootWithZvel(), make some one-letter vars be int32_t, making storing safeldist() results in them meaningful. - In MaybeTrainKillEnemies(), remove two redundant checks and move another one further up. - Comment that SIDEBOLT1 will never be translucent as was probably intended. - In G_MoveFX(), fix an always-true comparison.

Mostra gli altri 3 commit di questa build

Build 3676

13 apr 2013 · 3 commit · 1 autore SVN
Apri la build

Build 3669

12 apr 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix Mapster32 crash caused by custom s_buildRev strings longer than five characters.

    Hendricks266 r3669 12 apr, 20:49 FixEngine
    Mostra dettagli

    (Note: We are still vulnerable to crashes here (and likely in other places), but you have (4096-16) extra characters to work with. We should consider replacing many uses of Bsprintf with Bsnprintf.)

  • Generale

    Add newlines to some diagostic log messages that lack them and need them.

    Hendricks266 r3668 12 apr, 20:49
  • Generale

    Fix the pause during display of TENSCREEN.

    Hendricks266 r3667 12 apr, 20:49 Fix