Build 2915
SVN-
rewrite special weapons cycling, don't cycle to foot.
-
Generale
Redraw background when ud.screen_size >= 8, unconditional on ud.statusbarscale.
Mostra dettagli
Classic HUD now has correct aspect in widescreen modes, so with the full status bar, there may be patches of free room left to the left and right.
-
Generale
In setaspect_new, determine the aspect with {x,y}dim again except for showview.
Mostra dettagli
setaspect(), which is called by setaspect_new, already uses the *dimen variables, so it's the same thing done twice. Now, a change from the original full status bar to the original mini status bar keeps the horizontal FOV again and only bumps the view a little higher, as with the classic aspect determination.
-
Generale
Clear the screen first in some non-in-game places, also in classic.
Mostra dettagli
Compare with revision 2584.
-
Generale
Factor out Polymost's widescreen bit handling code and use it in classic, too.
Mostra dettagli
This means that classic and the GL modes now look the same as far as e.g. hud_bgstretch or HUD weapons are concerned.