EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 1.769 build

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Dicembre 2012 33 build · 98 commit

Build 3255

3 dic 2012 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Lunatic translator: warning options, on_state_end, more bad-identifier chars.

    Helixhorned r3255 3 dic, 10:24
  • submerging in code.

    Helixhorned r3254 3 dic, 10:24
  • knee-deep in code.

    Helixhorned r3253 3 dic, 10:24 Fix
    Mostra dettagli

    - more codegen - make more members const, some char unsigned - fix some "geom" metamethods - '^' operator

  • Generale

    gameexec.c: rip out some inline code into VM_Fall() and VM_ResetPlayer().

    Helixhorned r3252 3 dic, 10:24

Novembre 2012 48 build · 144 commit

Build 3245

29 nov 2012 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix build. It was my fault after all since I forgot common.h in r3243.

    Helixhorned r3245 29 nov, 06:08 Fix
  • Fix potential crash in version checker.

    Helixhorned r3244 29 nov, 04:49 Fix
    Mostra dettagli

    1) see if we actually received anything (if http://eduke32.sourceforge.net/VERSION is unavailable, this returns now instead of continuing with nonsensical data) 2) check if we're getting a token from strtok()

  • Generale

    Factor dist() and ldist() into common.c.

    Helixhorned r3243 29 nov, 04:49
  • Generale

    Move enum vmflags_t to gameexec.c since it's an implementation detail.

    Helixhorned r3242 29 nov, 04:49

Build 3241

26 nov 2012 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Add "dump_used_assets.m32" to samples. This script can be used to extract what tilenum and sound IDs are used in maps.

    Hendricks266 r3241 26 nov, 00:37 Engine
  • Generale

    Fix "undefined reference to `sampletimer()'" linking error using clang for a Win32 release build.

    Hendricks266 r3240 26 nov, 00:37 Fix
  • Generale

    Fix errors and warnings in nedmalloc.h using clang for a Win32 release build.

    Hendricks266 r3239 26 nov, 00:36 Fix
  • Generale

    Fix warnings involving printf() requiring explicit casts on tracked types.

    Hendricks266 r3238 26 nov, 00:26 Fix
  • Generale

    Add FORCEWARNINGS Makefile flag to prevent disabling compiler warnings within the source.

    Hendricks266 r3237 26 nov, 00:25
Mostra gli altri 2 commit di questa build

Build 3232

25 nov 2012 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Revert "compat.h: slightly reformat the NOWARN-related preprocessor directives."

    TerminX r3232 25 nov, 05:54 Fix
    Mostra dettagli

    Commit breaks MSVC builds by failing to provide NOWARN macros to MSVC.

Build 3231

25 nov 2012 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    compat.h: slightly reformat the NOWARN-related preprocessor directives.

    Helixhorned r3231 25 nov, 05:19
  • Generale

    Expose per-tile nofullbright bit (GL modes only) to DEF.

    Helixhorned r3230 25 nov, 05:19
    Mostra dettagli

    The attribute is set per tile from DEF: either nofullbrightrange <begintile> <endtile> or tilefromtexture <tile> { ... nofullbright ... } As a special case, the list may only contain "nofullbright", in which case the texture is not changed. (This is analogous to "texhitscan".) Example: // make piggy's eyes fullbright red only when it fires the shotgun nofullbrightrange 2000 2034 nofullbrightrange 2040 2049 nofullbrightrange 2055 2061

  • Generale

    Misc. engine cleanups, no functional changes.

    Helixhorned r3229 25 nov, 05:19 Engine
  • Generale

    engine.c: factor out 2 pract. ident. pieces of code into try_facespr_intersect.

    Helixhorned r3228 25 nov, 05:18 Engine
    Mostra dettagli

    The two uses are from hitscan and neartag. The functionality is reproduced exactly (assuming I made no mistake), down to different distance checking (<= vs. <).

  • better protection of array members inside structs.

    Helixhorned r3227 25 nov, 05:18
Mostra gli altri 3 commit di questa build

Build 3223

25 nov 2012 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix r3221: move the nedmalloc.h include to winbits.c.

    Hendricks266 r3223 25 nov, 00:50 Fix
  • Generale

    Replace SDL icons, freshly generated using GIMP 2.6.11.

    Hendricks266 r3222 scritto il 24 nov 2012
    Mostra dettagli

    The code has been factored. Additionally, 32x32 is used on Windows with SDL_MAJOR_VERSION==1, while 48x48 is the default. See: http://www.libsdl.org/cgi/docwiki.cgi/SDL_WM_SetIcon

  • Generale

    RENDERTYPE=SDL on Windows, part 2.

    Hendricks266 r3221 scritto il 24 nov 2012 Engine
    Mostra dettagli

    This introduces winbits.[ch] in the engine, containing layer-independent code migrated from winlayer, including nedmalloc, ebacktrace1, OS version detection, and high-resolution profiling timers. sdlayer has been expanded to include the code from winbits under _WIN32. All uses of RENDERTYPEWIN in the source have been examined and changed to _WIN32 (or removed) where the block in question is layer-independent.

  • Generale

    Factor G_MultiPskyInit into common.c.

    Hendricks266 r3220 scritto il 24 nov 2012

Build 3219

24 nov 2012 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    For novelty, add support for RENDERTYPE=SDL under Windows.

    Hendricks266 r3219 24 nov, 01:13
    Mostra dettagli

    This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing. Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.

  • Generale

    Implement OGG looping support; musicians rejoice!

    Hendricks266 r3218 24 nov, 01:12
    Mostra dettagli

    Loops are controlled by two tags in the Vorbis Comment, both in PCM samples. LOOP_START holds the beginning of the loop, the position to which playback returns at the end of the loop. LOOP_END is optional; it holds the end of the loop, after which the game seeks to LOOP_START. If undefined, the end of the OGG is the end of the loop. The primary purpose of LOOP_END is if you want to give your file a proper ending for listening outside the game. To preview a looped OGG you have assembled, give it a ".logg" extension and play it using the vgmstream plugin for Winamp or foobar2000.

  • Generale

    Stop all sounds after completion of LOGO.ANM.

    Hendricks266 r3217 24 nov, 01:11
  • Generale

    Allow CAMERA1 to have cstat 32768.

    Hendricks266 r3216 24 nov, 01:11
  • Generale

    Fix ebacktrace1.dll build with MinGW-GCC 4.7.2.

    Hendricks266 r3215 24 nov, 01:11 Fix

Build 3214

19 nov 2012 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Factor out duplicate code in CONTROL_BindKey/CONTROL_BindMouse/CONTROL_FreeKeyBind/CONTROL_FreeMouseBind

    TerminX r3214 19 nov, 17:33
  • Generale

    Relocate Bstrncpyz to the bottom of compat.h so we can use our Bstrncpy macro there

    TerminX r3213 19 nov, 17:33

Build 3212

18 nov 2012 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    build.lua: provide simplistic "readdefs()", use in foreachmap.lua.

    Helixhorned r3212 18 nov, 11:01
    Mostra dettagli

    So that symbolic tile names can be used when searching maps.

  • Generale

    Remove many redundant (int16_t) casts and one now incorrect one.

    Helixhorned r3211 18 nov, 11:01 FixEngine
    Mostra dettagli

    The redundant ones are in code like this: s->cstat = (int16_t)32768; Because the value is eventually converted to the type of "s->cstat", any casts to integral types having at least as many bits are no-ops, signedness being irrelevant due to (probably any two's complement arch targeting compiler's) bit-pattern preserving semantics of these conversions. The now incorrect one is: if (lotag == (int16_t) 65535), "int32_t lotag" being read from a wall or sprite struct directly earlier. Now, with these members being unsigned, and (int16_t)65535 equalling -1, the check always fails. The correction fixes normal switches having such a lotag ending the level immediately. In short: integer casts before assignments are unnecessary, those in reads highly relevant!

  • Generale

    Correct arithmetic comparisons of lo/hitags in actors.c.

    Helixhorned r3210 18 nov, 11:01 Fix
    Mostra dettagli

    Rewriting them in the obvious way, i.e. by casting the expression to int16_t first. (That is, this commit is the reverse of r3174, but with casts applied.) This fixes at least one regression: a FIREEXT with a hitag of 0 should not be linked with same- (that is, zero-) tagged SEENINEs or OOZFILTERs. Mind the corner cases!

Build 3209

18 nov 2012 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix bound keys' commands being truncated in settings.cfg, control* cleanup.

    Helixhorned r3209 18 nov, 07:44 Fix
    Mostra dettagli

    - provide functions instead of messing with CONTROL_*Binds directly - comment out a few more unused functions - make clear what memory (alloc'd or const char *) 'keybind' members use - for keys with no name, use "<?>"

Build 3208

17 nov 2012 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a keyboard scancode oversight I introduced with my changes last night, apparently caused crashes

    TerminX r3208 17 nov, 16:07 Fix

Build 3207

17 nov 2012 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Engine cleanup: factor out code getting bounds of sprites.

    Helixhorned r3207 17 nov, 11:46 Engine
  • Generale

    Clean up base engine functions: tighten scope of locals declarations.

    Helixhorned r3206 17 nov, 11:46 Engine
  • Generale

    Clean up engine code by factoring repeated 3-liners into spriteheightofs().

    Helixhorned r3205 17 nov, 11:46 Engine
    Mostra dettagli

    This function also changed: it doesn't handle floor-aligned sprites now, and the z offset is returned instead of set by pointer.

  • Generale

    A couple of meaning-preserving rewrites of picanm[]-touching code.

    Helixhorned r3204 17 nov, 11:46
  • fix cycling picnum in 3D mode.

    Helixhorned r3203 17 nov, 11:46 FixEngine
    Mostra dettagli

    Using non-keypad [-]/[+] or LMB + mousewheel, it was broken when a void tile was in between.

Mostra gli altri 2 commit di questa build

Build 3200

17 nov 2012 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Further minor MACT cleanups

    TerminX r3200 17 nov, 08:48
  • Generale

    Replace a few one line MACT mouse functions with macros that do the same thing

    TerminX r3199 17 nov, 08:48
  • Generale

    Remove useless CONTROL_UserInputCleared. It was useless in the literal sense, e.g not actually used anywhere. :p

    TerminX r3198 17 nov, 08:48
  • Generale

    Change key bindings to use dynamic allocation and remove the previous limit of 128 characters per key bind

    TerminX r3197 17 nov, 08:47
  • Generale

    Minor cleanups in MACT control.c

    TerminX r3196 17 nov, 08:47
Mostra l’altro commit di questa build

Build 3193

16 nov 2012 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Remove xdelta3 since it doesn't fit in with our current networking plans anymore

    TerminX r3193 16 nov, 07:40

Build 3192

15 nov 2012 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.

    TerminX r3192 15 nov, 16:54 EngineCON